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Wednesday, November 6, 2024 at 2:59 PM

Minecraft Snapshot 24w45a

Table of Contents
Changes
  • Mobs picking up items
  • Preferred weapons
  • Eyeblossoms
  • Creaking mob
  • Resin Brick
Technical Changes
  • Network Protocol
Data Pack Version 59
  • Tags
  • Block Tags
  • Item Tags
  • Components
  • minecraft:custom_model_data
  • Item Modifiers
  • minecraft:set_custom_model_data
Resource Pack Version 44
  • Renames
  • Item models
  • minecraft:model item model type
  • minecraft:constant tint source type
  • minecraft:dye tint source type
  • minecraft:grass tint source type
  • minecraft:firework tint source type
  • minecraft:potion tint source type
  • minecraft:map_color tint source type
  • minecraft:custom_model_data tint source type
  • minecraft:special item model type
  • minecraft:bed special model type
  • minecraft:banner special model type
  • minecraft:conduit special model type
  • minecraft:chest special model type
  • minecraft:head special model type
  • minecraft:shulker_box special model type
  • minecraft:shield special model type
  • minecraft:trident special model type
  • minecraft:decorated_pot special model type
  • minecraft:composite item model type
  • minecraft:condition item model type
  • minecraft:using_item boolean property
  • minecraft:broken boolean property
  • minecraft:damaged boolean property
  • minecraft:has_component boolean property
  • minecraft:fishing_rod/cast boolean property
  • minecraft:bundle/has_selected_item boolean property
  • minecraft:xmas boolean property
  • minecraft:selected boolean property
  • minecraft:carried boolean property
  • minecraft:shift_down boolean property
  • minecraft:custom_model_data boolean property
  • minecraft:select item model type
  • minecraft:main_hand property
  • minecraft:charge_type property
  • minecraft:trim_material property
  • minecraft:block_state property
  • minecraft:display_context property
  • minecraft:custom_model_data property
  • minecraft:range_dispatch item model type
  • minecraft:custom_model_data numeric property
  • minecraft:bundle/fullness numeric property
  • minecraft:damage numeric property
  • minecraft:count numeric property
  • minecraft:cooldown numeric property
  • minecraft:time numeric property
  • minecraft:compass numeric property
  • crossbow/pull numeric property
  • use_duration numeric property
  • use_cycle numeric property
  • minecraft:bundle/selected_item item model type
Fixed bugs in 24w45a

With the spooky season behind us, we are entering November with the release of Snapshot 24w45a. This update comes with a bunch of bug fixes, changes to how mobs interact with equipable items on the ground, improvements to item models by adding more functionality and much more. It's a hefty update for resource packs! Enjoy!

Changes#

  • Baby Cats and Wolves now get a collar with the color that is a mix between the parents collar color if possible
  • Aligned durations of the Suspicious Stew effects with Bedrock Edition:
    • Saturation: 0.35 seconds (unchanged)
    • Night Vision: 5 seconds (unchanged)
    • Fire Resistance: 3 seconds
    • Blindness: 11 seconds
    • Weakness: 7 seconds
    • Regeneration: 7 seconds
    • Jump Boost: 5 seconds
    • Wither: 7 seconds
    • Poison: 11 seconds

Developer's Note: Yay! They are all now prime numbers! (not really)

Mobs picking up items#

Some changes have been made to how mobs decide to replace their equipped items with items on the ground

  • If the item belongs in an armor slot, replace the item if any of the following conditions apply
    • The new item has a higher base armor value
    • The new item has a higher base armor toughness value
    • The new item has more enchantments
    • The new item is less damaged
    • The new item has a custom name while the old one doesn't
  • If the item belongs in the main hand slot, replace the item if any of the following conditions apply
    • The new item is a preferred weapon while the old one isn't
      • If the old item is a preferred weapon while the new item isn't, do not replace the item
    • The new item has a higher base damage value
    • The new item has more enchantments
    • The new item is less damaged
    • The new item has a custom name while the old one doesn't

Preferred weapons#

The following mobs now have a preferred weapon type to pick up:

  • Skeleton variants all prefer Bows
  • Piglins and Pillagers prefer Crossbows
  • Drowned prefer Tridents

Eyeblossoms#

  • Bees don't interact at all with Closed Eyeblossoms
  • Bees don't get poisoned when they touch Closed Eyeblossoms
  • Bees will not be tempted by Closed Eyeblossoms

Creaking mob#

  • An activated Creaking will not move if a survival or adventure player is looking at it
    • Creaking will also have full knockback resistance in that state

Resin Brick#

  • Resin Brick is now used as the material for armor trimming instead of Resin Clump

Technical Changes#

  • The Data Pack Version is now 59
  • The Resource Pack version is now 44
  • Data generator in server jar (net.minecraft.data.Main) no longer generates assets directory
    • --client option has been removed from command line for this entry point
  • New entry point net.minecraft.client.data.Main is present in client jar, with similar command line structure as data generator in server jar
    • Available options: --client - generates assets directory

Network Protocol#

  • Client will now send the minecraft:player_loaded packet once the loading terrain screen has closed after initially loading into the world, and after closing the loading screen when respawning

Data Pack Version 59#

  • The tooltip warning on item blocks with the minecraft:block_entity_data component can no longer be hidden by any other component
  • Field model in minecraft:equippable component has been renamed to asset_id
  • Field item_model_index in trim_material registry has been removed (no longer needed for model rendering)
  • Component minecraft:custom_model_data has been expanded, together with minecraft:set_custom_model_data modifier

Tags#

Block Tags#

  • Added #bee_attractive - denotes all blocks that Bees may pollinate
  • Removed #tall_flowers

Item Tags#

  • Removed #flowers and #tall_flowers
  • Added skeleton_preferred_weapon, piglin_preferred_weapon, pillager_preferred_weapon and drowned_preferred_weapon tags for specifying preferred weapons types for these mobs when picking up items

Components#

minecraft:custom_model_data#

  • Component has now more fields to accomodate new uses by various model property getters
  • Fields:
    • floats - list of floats
    • flags - list of booleans
    • strings - list of strings
    • colors - list of RGB color values

Item Modifiers#

minecraft:set_custom_model_data#

  • Component has now more fields to accomodate more complex component structure
  • Fields:
    • floats - optional list operation of number providers
    • flags - optional list operation of boolean values
    • strings - optional list operation of string values
    • colors - optional list operation of RGB values or number providers
  • List operation uses same format as explosions field in set_fireworks modifier
  • For example {function:"set_custom_model_data",floats:{values:[2],mode:replace_all}} sets replaces floats with value 2

Resource Pack Version 44#

  • Invalid minecaft:filled_map items in an Item Frame (map item without the map_id component) no longer change the size of the frame
  • New format for data-driving item models

Renames#

  • equipment directory has been moved one level up, i.e. models/equipment/ becomes equipment/
  • broken_elytra model and texture has been renamed to elytra_broken

Item models#

  • New format has been introduced for describing item models
  • Item models are selected based on minecraft:item_model component
    • Model for item with item_model=foo:bar is stored in /assets/foo/items/bar.json
  • Format of file is { "model": {"type": <item model type>, <item model type specific fields> } } (see below for exact types)
  • overrides section has been removed from existing block models
  • There are no longer any hardcoded paths in models directory - models will be now only used if referenced by definitions in items or blockstates directories
  • Models in models/item that only redirect to a block model have been removed
    • In such cases, the item model will refer to the models/block model directly

minecraft:model item model type#

  • Renders a plain model from models directory
  • Fields:
    • model: namespaced ID of model in models (like minecraft:block/yellow_glazed_terracotta)
    • tints: a list of tint sources to apply to elements of rendered model (first entry applies to tintindex 0, second one - 1, etc.)
      • Format:
        • type: type of tint source (see below)
        • <type-specific> - additional fields depending on tint source type
minecraft:constant tint source type#
  • Returns a constant RGB color
  • Fields:
    • value - A packed integer RGB value (e.g. -1) or an array of RGB values (e.g. [ 1, 1, 1 ])
minecraft:dye tint source type#
  • Returns value from minecraft:dyed_color component or default if not present
  • Fields:
    • default - RGB value
minecraft:grass tint source type#
  • Returns grass color at specific climate parameters, based on textures/colormap/grass.png
  • Same colors as ones selected by downfall and temperature in biome configuration
  • Fields:
    • temperature - float in 0..1 (inclusive) range
    • downfall - float in 0..1 (inclusive) range
minecraft:firework tint source type#
  • Returns average of colors from minecraft:firework_explosion component or default color if there are none
  • Fields:
    • default: RGB value
minecraft:potion tint source type#
  • Returns color from minecraft:potion_contents component:
    • if component is present:
      • custom color, if there is one present in component
      • default color, if effect list is empty
      • average of effect colors, otherwise
    • default color, otherwise
  • Fields:
    • default: RGB value
minecraft:map_color tint source type#
  • Return value from minecraft:map_color component or default color if component is not present
  • Fields:
    • default: RGB value
minecraft:custom_model_data tint source type#
  • Returns value from colors list in minecraft:custom_model_data component
  • Fields:
    • index - index for field in colors, default: 0

minecraft:special item model type#

  • Renders a special (not data-driven) model
  • Fields:
    • model: special model instance
      • Format:
        • type - type of special model (see below)
        • <type-specific> - additional fields depending on tint source type
    • base: namespaced ID of model in models, providing transformations, particle texture and GUI light
minecraft:bed special model type#
  • Renders a whole bed
  • Fields:
    • texture - namespaced ID for texture, without textures/entity/bed/ prefix and .png suffix
minecraft:banner special model type#
  • Renders a banner with patterns from minecraft:banner_patterns component
  • Fields:
    • color - color of banner base, one of 16 predefined colors
minecraft:conduit special model type#
  • Renders conduit
  • No fields
minecraft:chest special model type#
  • Renders a single chest
  • Fields:
    • texture - namespaced ID for texture, without textures/entity/chest/ prefix and .png suffix
    • openness - float, 0.0 (default) - fully closed, 1.0 - fully open
minecraft:head special model type#
  • Renders a head
  • Uses profile from minecraft:profile component when applicable
  • Fields:
    • kind - one of skeleton, wither_skeleton, player, zombie, creeper, piglin, dragon
minecraft:shulker_box special model type#
  • Renders a shulker box
  • Fields:
    • texture - namespaced ID for texture, without textures/entity/shulker/ prefix and .png suffix
    • openness - float, 0.0 (default) - fully closed, 1.0 - fully open
    • orientation - orientation for rendering, default: up
minecraft:shield special model type#
  • Renders a shield
  • Uses patterns from minecraft:banner_patterns component and color from minecraft:base_color component
  • No fields
minecraft:trident special model type#
  • Renders a trident
  • No fields
minecraft:decorated_pot special model type#
  • Renders a decorated pot
  • Uses values from minecraft:pot_decorations component
  • No fields

minecraft:composite item model type#

  • Renders multiple sub-models
  • All models are rendered in the same space
  • Fields:
    • models: a list of item models to render

minecraft:condition item model type#

  • Renders an item model depending on boolean property
  • Fields:
    • property: type of property (see below)
    • <property-specific> - additional fields depending on property type, added inline
    • on_true - item model to render when property is true
    • on_false - item model to render when property is false
minecraft:using_item boolean property#
  • Returns true if player is currently using this item
  • No fields
minecraft:broken boolean property#
  • Returns true if the item is damageable and has only one use remaining before breaking
  • No fields
minecraft:damaged boolean property#
  • Returns true if the item is damageable and has been used at least once
  • No fields
minecraft:has_component boolean property#
  • Returns true if the given component is present on the item
  • Fields:
    • component - component type
minecraft:fishing_rod/cast boolean property#
  • Returns true if there is a fishing bobber attached to currently used fishing rod
  • No fields
minecraft:bundle/has_selected_item boolean property#
  • Returns true if bundle is "open", i.e. it has selected item visible in GUI
  • No fields
minecraft:xmas boolean property#
  • Returns true if current date is between December 24th and December 26th (inclusive)
  • No fields
minecraft:selected boolean property#
  • Returns true if item is selected on a hotbar
  • No fields
minecraft:carried boolean property#
  • Returns true if item is carried between slots in GUI
  • No fields
minecraft:shift_down boolean property#
  • Returns true if player currently holding shift key down
  • No fields
minecraft:custom_model_data boolean property#
  • Returns value from flags list in minecraft:custom_model_data component
  • Fields:
    • index - index for field in flags, default: 0

minecraft:select item model type#

  • Renders an item model based on discrete property
  • Fields:
    • property: type of property (see below)
    • <property-specific> - additional fields depending on property type, added inline
    • cases - list of cases to match in format:
      • when - value to match against property, type depends on property
        • could be a single value or a list of values
      • model - item model to render when case is selected
    • fallback - item model to render if none of the cases matched the value
      • if not present, placeholder "missing" model will be rendered instead
minecraft:main_hand property#
  • Returns main hand of holding player
  • No fields
  • Values: left, right
minecraft:charge_type property#
  • Returns charge type stored in minecraft:charged_projectiles component
  • No fields
  • Values:
    • none - if there are no projectiles or component is not present
    • rocket - if there is at least one firework rocket
    • arrow - any other case
minecraft:trim_material property#
  • Returns value of material field from minecraft:trim component, if present
  • No fields
  • Values: namespaced ID
minecraft:block_state property#
  • Returns value for some property from minecraft:block_state component
  • Fields:
    • block_state_property - string key to select from component
  • Values: any string
minecraft:display_context property#
  • Returns context this item is rendered in
  • No fields
  • Values:
    • none
    • thirdperson_lefthand
    • thirdperson_righthand
    • firstperson_lefthand
    • firstperson_righthand
    • head
    • gui
    • ground
    • fixed
minecraft:custom_model_data property#
  • Returns value from strings list in minecraft:custom_model_data component
  • Fields:
    • index - index for field in strings, default: 0
  • Values: any string

minecraft:range_dispatch item model type#

  • Renders an item model based on numeric property
  • Replacement for old overrides section from block models
  • Will select last entry with threshold less or equal to property value
  • Fields:
    • property: type of property (see below)
    • <property-specific> - additional fields depending on property type
    • scale - factor to multiply property value with, default: 1.0
    • entries - list of entries in format:
      • threshold - float value
      • model - item model to render when entry is selected
      • Note: order of fields does not matter, list will be sorted by threshold in ascending order before use
    • fallback - item model to render if no entries were less or equal to property value
      • if not present, placeholder "missing" model will be rendered instead
minecraft:custom_model_data numeric property#
  • Returns value from floats list in minecraft:custom_model_data component
  • Fields:
    • index - index for field in floats, default: 0
minecraft:bundle/fullness numeric property#
  • Returns weight of bundle_contents component or 0 if not present
  • No fields
minecraft:damage numeric property#
  • Returns value for damage component
  • Fields:
    • normalize: boolean, default: true
      • if true, returns value of damage divided by max_damage component, clamped to 0..1
      • if false, returns value of damage, clamped to 0..max_damage
minecraft:count numeric property#
  • Returns stack size
  • Fields:
    • normalize: boolean, default: true
      • if true, returns count divided by max_stack_size component, clamped to 0..1
      • if false, returns count clamped to 0..max_stack_size
minecraft:cooldown numeric property#
  • Returns remaining cooldown for item, scaled to 0..1
  • No fields
minecraft:time numeric property#
  • Returns value of day time (used for clock), scaled to 0..1
  • Fields:
    • wobble - if true, value will oscillate for some time around target before settling, default: true
    • natural_only - if true, value will be random in dimensions with natural=false, default: true
minecraft:compass numeric property#
  • Returns angle, scaled to 0..1 in x-z plane between holder position and target
  • If target is not valid (not present, in other dimension or to close to holder position) random value will be returned
  • Fields:
    • target - one of:
      • spawn - points at world spawn
      • lodestone - points at location stored in lodestone_tracker component
      • recovery - points at last player death location
    • wobble - if true, value will oscillate for some time around target before settling, default: true
crossbow/pull numeric property#
  • Returns crossbow-specific use time
  • No fields
use_duration numeric property#
  • Returns item use ticks
  • Fields:
    • remaining - if true, returned value will be remaining use ticks, if false - ticks so far, default: false
use_cycle numeric property#
  • Returns remaining use ticks modulo period
  • Fields:
    • period - positive float, default 1.0

minecraft:bundle/selected_item item model type#

  • Renders selected stack in minecraft:bundle_contents component, if present, otherwise does nothing

Fixed bugs in 24w45a#

  • MC-212 Fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds
  • MC-99848 Sprinting isn't canceled upon receiving the blindness effect
  • MC-158872 Models use model of last matched predicate, not closest match
  • MC-159508 Ctrl + Pick block on beehives and nests does not copy their honey levels
  • MC-166072 Custom Trident model ignores "layer0" and "elements" section
  • MC-186341 Command autocomplete doesn't consider parts after a slash
  • MC-193176 Most mobs with CanPickUpLoot prefer swords over axes and will downgrade their weapon
  • MC-193336 Heads/skulls don't render when held by an enderman or as block display entities
  • MC-201940 After dying, Ender Dragon body part hitboxes do not move upwards with the main hitbox
  • MC-206684 Spyglass particles have no associated texture
  • MC-229142 Spyglass texture doesn't allow override through resource pack
  • MC-249079 Sculk veins are not mirrored correctly from behind
  • MC-260216 Decorated pots aren't rendered when held by endermen or as block display entities
  • MC-267343 Sprinting isn't canceled upon riding entities
  • MC-269616 Telemetry Data scroll bar does not have a background
  • MC-270136 Thrown projectiles with custom_model_data do not maintain proper particles when breaking
  • MC-271786 Empty block states in noise_provider does not cause validation to fail, causing crash
  • MC-272994 Allays assigned to a player can be set on fire with sweeping and fire aspect
  • MC-273450 Mobs with CanPickUpLoot:1b behave inconsistently with the mace / trident
  • MC-273522 Mobs with CanPickUpLoot no longer pick up enchanted items after picking up an unenchanted item
  • MC-273635 Trial spawners forget their designated mob when placed by player out of creative mode, assigned by spawn eggs
  • MC-274268 Trial Spawner keeps flashing after cooldown ends
  • MC-275011 Instant mine does not work when standing inside of cobwebs
  • MC-275215 Experiments warning goes off the screen if viewed at low window size
  • MC-276110 honey_level model predicate range is 1 for level 5 and 0 for levels 1-4
  • MC-276115 New Bee Nest and Beehive item models don't use the block parent
  • MC-276412 Custom item models set to a shield and various other items all create invisible items
  • MC-276654 item_model item component breaks on trident
  • MC-276728 Tridents and spyglasses appear dark in the inventory if given a custom item model for a block
  • MC-276730 Bundles appear dark in the inventory if given a custom item model for a block and then scrolled through
  • MC-276731 Items which use entity models will not render another entity model if specified via item model component
  • MC-276732 Colors will carry over from item ID to target model
  • MC-276771 Missing texture when a damageable item with one of several template models is destroyed
  • MC-276828 Minecraft no longer prints an error to the game log when a model fails to define a texture
  • MC-276847 Bundles given the model of a different bundle will not preserve their color when scrolled through
  • MC-277082 Creakings take knockback from wind charges
  • MC-277092 The eyes of creakings aren't visible when creakings have the invisibility effect
  • MC-277149 Creakings are affected by knockback from mace smash attacks
  • MC-277243 Creakings take knockback from Punch bows
  • MC-277264 The Creaking can be knocked back by zoglins
  • MC-277916 Containers are locked when upgrading a world from certain versions
  • MC-277925 Resin Brick Stairs are not part of the #stairs block and item tags
  • MC-277926 Resin Brick Slab is not part of the #slab block and item tags
  • MC-277929 The game crashes when attempting to use the void preset
  • MC-277930 Eyeblossom subtitles are inverted
  • MC-277931 Incorrect display on the map of the flower Closed and Open Eyeblossom
  • MC-277932 Resin Clump is not part of the #replaceable block tag
  • MC-277933 Smithing Table doesn't show a Clump icon for ingredient slot
  • MC-277939 Programmer Art's empty slot icons may not have been correctly updated for 24w44a
  • MC-277941 resin_clump is not mirrored correctly from behind
  • MC-277945 Incorrect verb form in "Elytra swooshes" subtitle
  • MC-277948 Suspicious stew gives different durations of Blindness for Eyeblossom and Azure Bluet
  • MC-277950 Open potted eyeblossom is shaded (flower_pot_cross_emissive)
  • MC-277951 Eyeblossom is placed in an unexpected position in the Creative inventory
  • MC-277952 Sprinting isn't canceled upon flying with elytra
  • MC-277954 Creaking Heart underwater plays spawning sounds in a loop
  • MC-277955 Using a loom crashes the game
  • MC-277961 Experience orbs incorrectly bounce up
  • MC-277964 Resin is not generated when a creaking is attacked by a wolf owned by a player
  • MC-277966 Creaking does not generate resin from player-caused explosions
  • MC-277967 The game crashes when certain explosions occur near a creaking in its death animation
  • MC-277970 Hanging signs don't display chains when attached to the side of a block
  • MC-277972 You can no longer swim when crouched under a slab
  • MC-277983 Naturally-spawned creaking hearts drop experience when broken in Creative mode
  • MC-277994 Picking a decorated pot or a shulker box always keeps its container data
  • MC-278002 Sculk sensors are not activated upon resin clumps spawning from creaking hearts
  • MC-278004 Hitting a creaking heart with a wind charge kills the creaking
  • MC-278028 Using items underwater can force you to exit swimming mode
  • MC-278071 "minecraft.used:minecraft.trident" doesn't increase when throwing a trident