Wednesday, April 6, 2022 at 1:37 PM
Minecraft Snapshot 22w14a
Mangrove trees! Warm frogs! Mud blocks! More mangrove trees! Today, we’re happy to bring you the most mud-tastic Java snapshot to date!
Sure, it might be our only mud-tastic snapshot to date – but the important thing is that our new biome, mangrove swamp, now is available for testing, along with nitty-gritty features like the recovery compass and other, more technical tidbits.
Enjoy!
New Features in 22w14a#
- Added Clay renewability
- Added Mangrove Trees
- Added Mangrove Swamp biome
- Added Echo Shard and Recovery Compass
Clay renewability#
- Placing Mud above a block that has Pointed Dripstone underneath will eventually turn the mud block into Clay
Mangrove trees#
Introducing a new type of water-adapted tree that spawns propped up on roots
- Have a chance of spawning a Bee Nest
- Grows from Mangrove Propagules
Mangrove Swamp#
Muddy! Murky! Magnificent! Welcome to the newest biome - the Mangrove Swamp
- Located in warmer, more humid places where you'd normally find the Swamp biome in Minecraft
- Here you can find Bees and Warm Frogs
- The floor of this biome is coated with a thick layer of Mud, so be sure to pack your best boots
- Have a nice boat ride under and around the larger-than-life roots of mangrove trees
Recovery Compass#
A new Recovery Compass can be crafted with Echo Shards which can only be found and are unique to Ancient City chests
- Unlike a normal Compass, the Recovery Compass will point to the last place you died
- If you are not in the dimension you last died, or you haven't died yet in your world, it will randomly spin
- It can be crafted with 1 Compass surrounded by 8 Echo Shards, which can be found in Ancient Cities
Changes in 22w14a#
- The Warden will now get angry at ALL living mobs that bump into it, not just players
Technical Changes in 22w14a#
CatType
fields on enitites with type minecraft:cat
have been replaced with variant
, with numeric values being replaced with string ids (so, for example, 5
becomes minecraft:calico
)
- Some mutually exclusive tests in entity predicate (
player
, fishing_hook
, lightning_bolt
and catType
) have been collapsed to type_specific
field
- Added
item_delivered_to_player
advancement trigger
- Added
allay_drop_item_on_block
advancement trigger
Predicates#
Entity predicate#
player
, fishing_hook
, lightning_bolt
and catType
fields have been replaced with type_specific
type_specific
has field type
(one of player
, fishing_hook
, lightning_bolt
or cat
) and same fields as removed fields
- Example:
"lightning_bolt": {
"blocks_set_on_fire": 0
}
"type_specific": {
"type": "lightning",
"blocks_set_on_fire": 0
}
catType
has been wrapped to match new format and now uses new cat variant names instead of texture names: "catType": "minecraft:textures/entity/cat/british_shorthair.png"
"type_specific": {
"type": "cat",
"variant": "minecraft:british"
}
- New
type_specific
options:
frog
has variant
field matching frog variant (minecraft:warm
, minecraft:temperate
or minecraft:cold
)
slime
applies for slimes and magma creams, has size
field matching slime size (smallest is 1
)
Advancements#
- Removed field
location
from triggers location
, slept_in_bed
, hero_of_the_village
and voluntary_exile
- it was handled exactly the same as player.location
New triggers#
item_delivered_to_player
#
- Triggered when an allay delivers an item to a player
- Conditions:
player
- a player for which this trigger runs
allay_drop_item_on_block
#
- Triggered when an allay drops an item on a block
- Conditions:
player
- a player for which this trigger runs
location
- a predicate for the block that the item was dropped on
item
- a predicate for the item that was dropped
Fixed bugs in 22w14a#
- MC-207289 Sculk sensor wool occlusion has directional bias
- MC-207635 Sculk sensors react differently to wool occlusion depending on the global direction.
- MC-249075 Sculk shrieker isn't grouped with other sculk related blocks in the decorations tab of creative inventory
- MC-249122 block.sculk_catalyst.bloom has no subtitle
- MC-249254 Frogs eating named slimes or magma cubes isn't logged in console
- MC-249384 Warden can create Light, barriers or structure voids particles when digging
- MC-249386 The entity shadows of wardens are too small in relation to the size of their models
- MC-249387 Warden's digging sound is the same as its emerging sound
- MC-249400 The vertical movement of wardens when they're in liquids is too sensitive
- MC-249401 Warden spawn egg isn't alphabetized correctly
- MC-249415 Wardens won't pathfind through lava even though they're immune to it
- MC-249422 Some subtitles relating to the warden don't contain possessive apostrophes where appropriate
- MC-249426 Angered wardens play the "warden takes notice angrily" sound when hit in survival on top of their hurt sound
- MC-249430 Wardens remember players in creative mode
- MC-249434 The warden indefinitely roars when attacked by multiple entities
- MC-249445 Activated sculk shriekers fail to summon the warden when broken
- MC-249447 Activated sculk shriekers fail to summon the warden if you run away
- MC-249451 Warden doesn't appear in spawner
- MC-249455 "Not a string" appears in log when serializing angered Warden
- MC-249473 Some Warden sounds play in Peaceful difficulty
- MC-249476 Warden can spawn in water
- MC-249479 Wardens will attack their teammates
- MC-249499 Warden summoned with 'Silent' tag still plays heartbeat sounds
- MC-249504 The sounds of wardens groaning angrily aren't controlled by the "Hostile Creatures" sound slider
- MC-249509 Warden is invisible for a split second when spawned in by spawner or spawn egg
- MC-249517 Warden doesn't detect non-player mobs colliding with them
- MC-249526 Sculk shriekers are not activated when the player is riding something
- MC-249530 Warden's hitbox shows up in peaceful difficulty
- MC-249531 Warden indefinitely roars when the attack target is invulnerable
- MC-249646 The warden sniffs excessively after killing a mob
- MC-249659 Sculk Catalyst and Sculk Veins only drop when broken by Silk Touch hoe
- MC-249664 Warden despawns when far away
- MC-249674 Wardens forget their targets on world reload
- MC-249712 Server hangs and game stops responding when loading a chunk containing a structure with an allay
- MC-249714 Z-fighting can be seen on the wings of allays during their death animation
- MC-249720 Allay's wings are not attached to its body
- MC-249727 Wardens stop sensing vibrations after world reload
- MC-249728 Lava can generate in ancient cities and burn wool/make structures fly
- MC-249729 Z-fighting can be seen on the underside of allays' heads
- MC-249751 Warden UV overlapping
- MC-249758 Z-fighting can be seen when the arms of allays intersect their bodies
- MC-249761 Trapdoor of Ice Box in Ancient Cities is by default open
- MC-249764 Second lamp in the centres of ancient cities is missing its sculk sensor
- MC-249768 entrance_path_5 can never generate
- MC-249769 Unused structures in ancient cities
- MC-249780 Blocks that require support can generate floating in ancient cities
- MC-249785 Warden can be pushed when emerging and digging
- MC-249800 Eating doesn't activate redstone door in the Ancient City center
- MC-249816 Wardens hitbox doesn't adjust when emerging and digging