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Wednesday, April 6, 2022 at 1:37 PM

Minecraft Snapshot 22w14a

Table of Contents
New Features in 22w14a
  • Clay renewability
  • Mangrove trees
  • Mangrove Swamp
  • Recovery Compass
Changes in 22w14a
Technical Changes in 22w14a
  • Predicates
  • Entity predicate
  • Advancements
  • New triggers
  • item_delivered_to_player
  • allay_drop_item_on_block
Fixed bugs in 22w14a

Mangrove trees! Warm frogs! Mud blocks! More mangrove trees! Today, we’re happy to bring you the most mud-tastic Java snapshot to date!

Sure, it might be our only mud-tastic snapshot to date – but the important thing is that our new biome, mangrove swamp, now is available for testing, along with nitty-gritty features like the recovery compass and other, more technical tidbits.

Enjoy!

New Features in 22w14a#

  • Added Clay renewability
  • Added Mangrove Trees
  • Added Mangrove Swamp biome
  • Added Echo Shard and Recovery Compass

Clay renewability#

  • Placing Mud above a block that has Pointed Dripstone underneath will eventually turn the mud block into Clay

Mangrove trees#

Introducing a new type of water-adapted tree that spawns propped up on roots

  • Have a chance of spawning a Bee Nest
  • Grows from Mangrove Propagules

Mangrove Swamp#

Muddy! Murky! Magnificent! Welcome to the newest biome - the Mangrove Swamp

  • Located in warmer, more humid places where you'd normally find the Swamp biome in Minecraft
  • Here you can find Bees and Warm Frogs
  • The floor of this biome is coated with a thick layer of Mud, so be sure to pack your best boots
  • Have a nice boat ride under and around the larger-than-life roots of mangrove trees

Recovery Compass#

A new Recovery Compass can be crafted with Echo Shards which can only be found and are unique to Ancient City chests

  • Unlike a normal Compass, the Recovery Compass will point to the last place you died
  • If you are not in the dimension you last died, or you haven't died yet in your world, it will randomly spin
  • It can be crafted with 1 Compass surrounded by 8 Echo Shards, which can be found in Ancient Cities

Changes in 22w14a#

  • The Warden will now get angry at ALL living mobs that bump into it, not just players

Technical Changes in 22w14a#

  • CatType fields on enitites with type minecraft:cat have been replaced with variant, with numeric values being replaced with string ids (so, for example, 5 becomes minecraft:calico)
  • Some mutually exclusive tests in entity predicate (player, fishing_hook, lightning_bolt and catType) have been collapsed to type_specific field
  • Added item_delivered_to_player advancement trigger
  • Added allay_drop_item_on_block advancement trigger

Predicates#

Entity predicate#

  • player, fishing_hook, lightning_bolt and catType fields have been replaced with type_specific
  • type_specific has field type (one of player, fishing_hook, lightning_bolt or cat) and same fields as removed fields
  • Example:
    • Before:
     "lightning_bolt": {
       "blocks_set_on_fire": 0
     }
    
    • After
      "type_specific": {
        "type": "lightning",
        "blocks_set_on_fire": 0
      }
    
  • catType has been wrapped to match new format and now uses new cat variant names instead of texture names:
    • Before
     "catType": "minecraft:textures/entity/cat/british_shorthair.png"
    
    • After
     "type_specific": {
        "type": "cat",
        "variant": "minecraft:british"
     }
    
  • New type_specific options:
    • frog has variant field matching frog variant (minecraft:warm, minecraft:temperate or minecraft:cold)
    • slime applies for slimes and magma creams, has size field matching slime size (smallest is 1)

Advancements#

  • Removed field location from triggers location, slept_in_bed, hero_of_the_village and voluntary_exile - it was handled exactly the same as player.location

New triggers#

item_delivered_to_player#
  • Triggered when an allay delivers an item to a player
  • Conditions:
    • player - a player for which this trigger runs
allay_drop_item_on_block#
  • Triggered when an allay drops an item on a block
  • Conditions:
    • player - a player for which this trigger runs
    • location - a predicate for the block that the item was dropped on
    • item - a predicate for the item that was dropped

Fixed bugs in 22w14a#

  • MC-207289 Sculk sensor wool occlusion has directional bias
  • MC-207635 Sculk sensors react differently to wool occlusion depending on the global direction.
  • MC-249075 Sculk shrieker isn't grouped with other sculk related blocks in the decorations tab of creative inventory
  • MC-249122 block.sculk_catalyst.bloom has no subtitle
  • MC-249254 Frogs eating named slimes or magma cubes isn't logged in console
  • MC-249384 Warden can create Light, barriers or structure voids particles when digging
  • MC-249386 The entity shadows of wardens are too small in relation to the size of their models
  • MC-249387 Warden's digging sound is the same as its emerging sound
  • MC-249400 The vertical movement of wardens when they're in liquids is too sensitive
  • MC-249401 Warden spawn egg isn't alphabetized correctly
  • MC-249415 Wardens won't pathfind through lava even though they're immune to it
  • MC-249422 Some subtitles relating to the warden don't contain possessive apostrophes where appropriate
  • MC-249426 Angered wardens play the "warden takes notice angrily" sound when hit in survival on top of their hurt sound
  • MC-249430 Wardens remember players in creative mode
  • MC-249434 The warden indefinitely roars when attacked by multiple entities
  • MC-249445 Activated sculk shriekers fail to summon the warden when broken
  • MC-249447 Activated sculk shriekers fail to summon the warden if you run away
  • MC-249451 Warden doesn't appear in spawner
  • MC-249455 "Not a string" appears in log when serializing angered Warden
  • MC-249473 Some Warden sounds play in Peaceful difficulty
  • MC-249476 Warden can spawn in water
  • MC-249479 Wardens will attack their teammates
  • MC-249499 Warden summoned with 'Silent' tag still plays heartbeat sounds
  • MC-249504 The sounds of wardens groaning angrily aren't controlled by the "Hostile Creatures" sound slider
  • MC-249509 Warden is invisible for a split second when spawned in by spawner or spawn egg
  • MC-249517 Warden doesn't detect non-player mobs colliding with them
  • MC-249526 Sculk shriekers are not activated when the player is riding something
  • MC-249530 Warden's hitbox shows up in peaceful difficulty
  • MC-249531 Warden indefinitely roars when the attack target is invulnerable
  • MC-249646 The warden sniffs excessively after killing a mob
  • MC-249659 Sculk Catalyst and Sculk Veins only drop when broken by Silk Touch hoe
  • MC-249664 Warden despawns when far away
  • MC-249674 Wardens forget their targets on world reload
  • MC-249712 Server hangs and game stops responding when loading a chunk containing a structure with an allay
  • MC-249714 Z-fighting can be seen on the wings of allays during their death animation
  • MC-249720 Allay's wings are not attached to its body
  • MC-249727 Wardens stop sensing vibrations after world reload
  • MC-249728 Lava can generate in ancient cities and burn wool/make structures fly
  • MC-249729 Z-fighting can be seen on the underside of allays' heads
  • MC-249751 Warden UV overlapping
  • MC-249758 Z-fighting can be seen when the arms of allays intersect their bodies
  • MC-249761 Trapdoor of Ice Box in Ancient Cities is by default open
  • MC-249764 Second lamp in the centres of ancient cities is missing its sculk sensor
  • MC-249768 entrance_path_5 can never generate
  • MC-249769 Unused structures in ancient cities
  • MC-249780 Blocks that require support can generate floating in ancient cities
  • MC-249785 Warden can be pushed when emerging and digging
  • MC-249800 Eating doesn't activate redstone door in the Ancient City center
  • MC-249816 Wardens hitbox doesn't adjust when emerging and digging