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Tuesday, March 10, 2026 at 3:01 PM

Minecraft 26.1 Pre-Release 1

Table of Contents
Technical Changes
Data Pack Version 101
  • Commands
  • Changes to time
  • Data Components
  • Modified minecraft:provides_banner_patterns
  • Modified minecraft:blocks_attacks
  • Modified minecraft:damage_resistant
  • Loot Functions
  • Changed minecraft:set_instrument
  • Predicates
  • Added minecraft:environment_attribute_check Loot Predicate
  • Number Providers
  • Added minecraft:environment_attribute
  • World Generation
  • Flower Features
  • Int Providers
  • Added trapezoid Int Provider
  • Tags
  • Configured Feature Tags
  • Text components
  • `minecraft:object
Resource Pack Version 84
  • Item Models
  • minecraft:end_cube Special Model Type
  • Block State Rendering
  • Shaders & Post-process Effects
Fixed bugs in 26.1 Pre-Release 1

Today we are shipping the first pre-release for Java version 26.1, the Tiny Takeover game drop! From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Tuesdays, so keep your eyes peeled for the next pre-release.

Technical Changes#

  • The Data Pack version is now 101
  • The Resource Pack version is now 84
  • Changes to the minecraft:nbt text component format
  • Changes to the minecraft:selector, minecraft:nbt and minecraft:object text component formats

Data Pack Version 101#

  • The "Default Components" report generator no longer outputs files for entries without any components

Commands#

Changes to time#

Syntax:

  • time [of <clock>] rate <rate> - sets the rate multiplier at which the clock should advance
    • Note: this only changes the rate at which the World Clock and any Timelines dependent on it advance their internal timers
      • For example, in the case of the minecraft:overworld clock, the day/night cycle will pass quicker with a larger value, but actual game simulation will not speed up (as would happen with /tick rate)
    • A rate of 1 corresponds to normal speed
    • rate is a float between 0 (exclusive) and 1000 (inclusive)

Data Components#

Modified minecraft:provides_banner_patterns#

  • The component now also accepts an ID or a list of IDs in addition to a tag

Modified minecraft:blocks_attacks#

  • The field bypassed_by now also accepts an ID or a list of IDs in addition to a tag

Modified minecraft:damage_resistant#

  • The field types now also accepts an ID or a list of IDs in addition to a tag

Loot Functions#

Changed minecraft:set_instrument#

  • The options field now also accepts an ID and a list of IDs in addition to a tag

Predicates#

Added minecraft:environment_attribute_check Loot Predicate#

Exactly matches the value of an Environment Attribute at a given position. Note: this predicate requires a context with an origin position set as long as the Environment Attribute can vary positionally.

Format: object with fields:

  • attribute - Environment Attribute ID to test
  • value - Exact value of the Environment Attribute to match
  • e.g. {condition: 'environment_attribute_check', attribute: 'gameplay/piglins_zombify', value: true}

Number Providers#

Added minecraft:environment_attribute#

Fetches and provides the value of an Environment Attribute (that can be represented as a number). Note: this provider requires a context with an origin position set as long as the Environment Attribute can vary positionally.

Format: object with fields:

  • attribute - Environment Attribute ID to fetch
  • e.g. {type: 'environment_attribute', attribute: 'gameplay/sky_light_level'}

World Generation#

Flower Features#

  • Features spawned from Bone Meal are no longer restricted to the flower feature type, and instead controlled by the #can_spawn_from_bone_meal Configured Feature Tag
  • The flower, flower_no_bonemeal, and random_patch feature types have been removed
    • Instead, patches can be expressed as a sequence of count and random_offset placement modifiers

Int Providers#

Added trapezoid Int Provider#

Select a random value with a trapezoid distribution, similar to the trapezoid Float Provider.

Format: object with fields:

  • min: integer, the minimum value to generate
  • max: integer, the maximum value to generate
  • plateau: integer, the width of the "plateau" of the distribution in which all values are equally likely to occur
    • A value of 0 is equivalent to a triangle distribution
    • A value of max-min is equivalent to a uniform distribution

Tags#

Configured Feature Tags#

  • Added #can_spawn_from_bone_meal - features that, when added in a biome, can be spawned when using Bone Meal in that biome

Text components#

`minecraft:object#

  • Added a new optional field named fallback that contains a text component to be used when object component itself can't be displayed (for example when printing messages in server logs or during narration)
  • Objects of type player (player heads) no longer can be used in server status messages (MotD)
    • All components of that type will be replaced by a fallback text

Resource Pack Version 84#

  • Updated textures for Pup to fix issues with overlapping textures

Item Models#

minecraft:end_cube Special Model Type#

  • New special model type that renders a cube with the same texture effects as the End Portal and the End Gateway blocks
  • Fields:
    • effect - texture effect to apply, one of: portal, gateway

Block State Rendering#

  • End Gateway and End Portal should now look the same when rendered on a Block Display as they look when placed in world

Shaders & Post-process Effects#

  • The core/rendertype_translucent_moving_block shaders have been removed in favor of core/block

Fixed bugs in 26.1 Pre-Release 1#

  • MC-195237 End portals and end gateways held by endermen or as block display entities are not rendered, but nether portals are
  • MC-230746 Pointed dripstone does not grow with a waterlogged block 2 blocks above it but does fill cauldrons
  • MC-305518 Baby wolves' tail uses an incorrect UV map
  • MC-305702 Zombies and their variants have lost their special animation when holding spears
  • MC-305914 /swing does not swing players' arms on their perspective
  • MC-306056 The selected difficulty does not visually update when going into and out of the game rules menu
  • MC-306232 The block breaking animation on banners is now amplified
  • MC-306315 The left side of wolf pups' heads is misaligned, causing a gap and texture error
  • MC-306338 Baby zombified piglins' snout texture was made for a 4×3×1 cube model, even though the snout model is actually a 3×3×1 cube
  • MC-306341 Helmets on baby humanoids shift off-center when their heads rotate
  • MC-306427 Certain mobs holding items with empty "kinetic_weapon" components crash the game whenever target acquisition succeeds
  • MC-306532 The error that occurred when a resource pack used textures that were too large is now incomprehensible
  • MC-306571 CommandEncoder#copyTextureToBuffer has incorrect parameter validation statements
  • MC-306612 Baby zombies, baby husks, and gurgles now hold items like players do
  • MC-306624 Various translucent geometry is now invisible behind name plates
  • MC-306631 Baby zombies, husks, drowned, and zombified piglins spawned by using spawn eggs on normal ones can't pick up items
  • MC-306633 The "Toggle GUI" key bind doesn't work when set to a mouse button
  • MC-306653 Name plates are no longer visible through opaque blocks
  • MC-306705 Copper golem statues with a pose now appear upside down as items
  • MC-306706 The game hangs/freezes upon losing focus
  • MC-306708 Block state rendering of chests for the left and right block states uses the single chest texture
  • MC-306713 The most transparent pixels of the gradient banner patterns are no longer visible
  • MC-306742 Rendering an empty item model with oversized_in_gui causes a crash
  • MC-306748 Profiler tick ended before path was fully popped (remainder: 'root'). Mismatched push/pop?
  • MC-306796 Text displays with see_through set to 1 now z-fight with themselves