
Today we are shipping the first pre-release for Java version 26.1, the Tiny Takeover game drop! From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Tuesdays, so keep your eyes peeled for the next pre-release.
minecraft:nbt text component formatminecraft:selector, minecraft:nbt and minecraft:object text component formatstime#Syntax:
time [of <clock>] rate <rate> - sets the rate multiplier at which the clock should advanceminecraft:overworld clock, the day/night cycle will pass quicker with a larger value, but actual game simulation will not speed up (as would happen with /tick rate)minecraft:provides_banner_patterns#minecraft:blocks_attacks#bypassed_by now also accepts an ID or a list of IDs in addition to a tagminecraft:damage_resistant#types now also accepts an ID or a list of IDs in addition to a tagminecraft:set_instrument#options field now also accepts an ID and a list of IDs in addition to a tagminecraft:environment_attribute_check Loot Predicate#Exactly matches the value of an Environment Attribute at a given position. Note: this predicate requires a context with an origin position set as long as the Environment Attribute can vary positionally.
Format: object with fields:
attribute - Environment Attribute ID to testvalue - Exact value of the Environment Attribute to match{condition: 'environment_attribute_check', attribute: 'gameplay/piglins_zombify', value: true}minecraft:environment_attribute#Fetches and provides the value of an Environment Attribute (that can be represented as a number). Note: this provider requires a context with an origin position set as long as the Environment Attribute can vary positionally.
Format: object with fields:
attribute - Environment Attribute ID to fetch{type: 'environment_attribute', attribute: 'gameplay/sky_light_level'}flower feature type, and instead controlled by the #can_spawn_from_bone_meal Configured Feature Tagflower, flower_no_bonemeal, and random_patch feature types have been removedtrapezoid Int Provider#Select a random value with a trapezoid distribution, similar to the trapezoid Float Provider.
Format: object with fields:
min: integer, the minimum value to generatemax: integer, the maximum value to generateplateau: integer, the width of the "plateau" of the distribution in which all values are equally likely to occur0 is equivalent to a triangle distributionmax-min is equivalent to a uniform distribution#can_spawn_from_bone_meal - features that, when added in a biome, can be spawned when using Bone Meal in that biomefallback that contains a text component to be used when object component itself can't be displayed (for example when printing messages in server logs or during narration)player (player heads) no longer can be used in server status messages (MotD)minecraft:end_cube Special Model Type#effect - texture effect to apply, one of: portal, gatewaycore/rendertype_translucent_moving_block shaders have been removed in favor of core/blockrate1rate is a float between 0 (exclusive) and 1000 (inclusive)countrandom_offsetsee_through set to 1 now z-fight with themselves