Chaos Cubed has landed in Minecraft Java Edition! Explore a striking cave biome filled with bubbling sulfur pools, build with sulfur and cinnabar, and discover the sulfur cube's curious appetite for blocks! From bouncing and sliding to explosive surprises, this unpredictable mob unlocks exciting new ways to build, compete, and survive. Play Chaos Cubed today in Minecraft!
Each archetype is characterized by the speed of the Sulfur Cube when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag, and if it floats in liquids
There are the following archetypes:
Regular: medium speed, medium bounciness, medium ground friction, and low air drag
It is buoyant
Used when absorbing loose mineral and soil blocks
Bouncy: fast speed, high bounciness, medium ground friction, and low air drag
It is buoyant
Used when absorbing wooden blocks
Slow Bouncy: slow speed, high bounciness, medium friction, and medium air drag
Used when absorbing stone-like blocks
Slow Flat: slow speed, low bounciness, medium ground friction, and medium air drag
Used when absorbing metal blocks
Fast Flat: fast speed, low bounciness, medium ground friction, and low air drag
Used when absorbing organic blocks
Light: slow speed, high bounciness, medium ground friction, and high air drag
It is buoyant
Used when absorbing wool blocks
Fast Sliding: fast speed, no bounciness, low ground friction, and low air drag
Used when absorbing icy blocks
Slow Sliding: slow speed, no bounciness, low ground friction, and low air drag
Used when absorbing shroom blocks
There are also the following special archetypes:
High Resistance: very slow, low drag with low bounce with high friction
Used when absorbing Soul Sand and Soul Soil
Sticky: same properties as the Fast Flat archetype, but sticks with extremely high ground friction and no bounce to simulate stickiness
Used when absorbing a Honeycomb Block
Explosive: similar properties to the Regular archetype with a slightly higher air drag
Used when absorbing a TNT block
Absorbed TNT can be primed by Redstone, fire sources (including a Dispenser with a Flint and Steel), or nearby explosions
When primed by fire or Redstone, absorbed TNT uses a fuse time of 6 seconds
When primed by an explosion, absorbed TNT uses a randomized fuse time between 0.75 and 3 seconds
Sulfur Cubes with an absorbed, primed TNT block cannot be picked up with a Bucket
Absorbed, primed TNT blocks cannot be sheared out
On explosion, no small Sulfur Cubes are spawned
Hot: same properties as the Regular archetype, but damages entities on contact
Is a new block that generates naturally in Water Pools inside the Sulfur Caves biome
Produces bubbles which rise up to 4 Water source blocks above it
When placed underneath up to 4 Water source blocks, it generates a cloud of nausea-causing gas on the water surface
This cloud spreads across adjacent water with a maximum radius of 3 blocks
Can be crafted from 9 Sulfur blocks
When placed above a Magma Block or a Lava Block, and under 1-4 Water source blocks, it creates a geyser
With Magma underneath, the geyser will erupt at random intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it
With Lava underneath, the geyser eruption is continuous, but with slightly muted sounds compared to the eruption from a Magma Block
Geyser eruptions emit game events at the beginning and at the end of the eruption that can be detected by Sculk Sensors
Added a Friends List, accessible from a new Friends button on the Title Screen and the Pause Menu
The Friends List can be opened with a new key bind (default: "O")
The Friends button shows a notification badge with the number of incoming friend requests, up to 5 (a "more" indicator is shown beyond that)
The Friends List is presented as an overlay with two tabs:
Friends: shows your current friends, lets you remove them, and lets you send a new friend request by Profile Name
Pending: shows incoming friend requests (which can be accepted or declined) and outgoing friend requests (which can be canceled)
The presence of your friends is shown under their name in the Friends List as one of the following:
"Offline"
"Online"
"Online (LAN)"
"Online (World)"
"Online (Realm)"
"Online (Server)"
Sending, accepting, declining, cancelling, and removing actions are confirmed in the UI and show a clear error message when the service is unreachable, rate limited, or the requested Profile Name does not exist
Friend changes that happen while the game is running are shown through toast notifications:
When a friend request is sent
When a friend request is received
When an outgoing friend request is accepted by the other player
Toasts show the other player's face when the skin is available
The Friends List checks for updates once per minute while the Friends List is open, or every 5 minutes otherwise
The first time the Friends button is shown on the Title Screen, a confirmation dialog is presented to opt in to the Friends List
The Friends List, friend request privacy, and the Microsoft account safety settings link are managed from the new "Friends List" section in Online Options
Players that have their chat settings set to "Friends Only" on their Xbox profile will only see chat messages from other players if they are friends
Tweaked various mobs hitbox, eye height, and rider positions
Hoglins are now considered hostile and do not spawn on Peaceful difficulty
Fixed baby Hoglin's and Zoglin's left ear texture so it's properly mirrored
Updated the Main Menu background panorama
When the game is overwhelmed with particles, instead of removing existing particles in flight, it will now randomly select for particles to render or not render to stay under the particle limit
This change is especially visible with a large number of new geyser eruptions
As the host of a world, changing the game mode with F3 + F4 or with commands changes the default game mode of the world
Upgrading certain worlds from before 26.1 can now be faster
Respawning (as a spectator) in a hardcore world no longer turns off the spectators_generate_chunks game rule
Removed Touchscreen Mode
Developer's Note: Touchscreen mode has been poorly implemented and not properly supported for a long time. We are removing this feature in this release. To provide your feedback on this topic, head over to the feedback site.
Beds are now slightly more bouncy to match Bedrock
When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2
Developer's Note: We have tweaked how Beds and Slime Blocks restitute entity velocity after collisions. For instance, when air drag is removed via the entity attribute, Slime Blocks will now correctly bounce Mobs indefinitely. This may affect player perception of the bounciness of Beds and Slime Blocks.
Added a Friends button to the Title Screen and the Pause Menu
The tooltip for the "Exclusive Fullscreen" video setting now mentions that Adaptive Sync (Nvidia G-Sync, AMD FreeSync) should work when it is enabled and will not work when it is disabled
Added chat-spam-threshold-seconds and command-spam-threshold-seconds properties, separating the spam thresholds for chat vs commands
Both thresholds are set to 10 by default, which was the existing threshold for combined command+chat spam
These thresholds configure the mechanism that automatically kicks players for sending too many chat messages or commands
The value describes how many seconds worth of spamming a player must do to get kicked, where each message a player sends increases the counter by 1 second
The counter is decremented once per tick (equivalent to 1/20th of a second), and a player is kicked if their counter reaches the configured threshold
Either threshold can be set to 0 to disable kicks for the associated type of spam
Examples of message rates that would cause a kick, given the default threshold of 10:
When granting or revoking several advancements, the command output will now report how many advancements changed state across all players
When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to
Team color arguments (used in team modify [name] color and waypoint modify [name] color) now accept only lowercase names with underscores
e.g. only dark_purple is accepted and not darkpurple or DarkPurple
Places one template randomly chosen from the given weighted list of namespaced IDs. By default, the template will be spawned randomly rotated, centered around the origin.
Format: object with fields:
templates - weighted list of structure template entries. Each structure template entry is composed of a namespaced ID and a list of rotations to randomly choose from
id - The template's namespaced ID
rotations - Optional list of rotations to choose from and apply to this template if it is picked
The fields cannot_replace and invalid_blocks in the blocks section of the feature configuration now also accept an ID and a list of IDs in addition to a tag
The core/rendertype_text, core/rendertype_text_see_through, core/rendertype_text_intensity, core/rendertype_text_intensity_see_through, core/rendertype_text_background, and shaders have been replaced by and
A player's score will no longer be displayed in the player tab overlay if the player doesn't have the objective
Updates to telemetry
vulkan_device_version_too_low
Added new property: backend_failure_message
This will be short and vague messages, such as Failed to find the GLFW platform surface extensions, which will help us narrow down issues if players are experiencing issues running with Vulkan
Added new property: backend_failure_missing_capabilities
This will be a list of missing capabilities from Vulkan, for example VULKAN_CORE_1_2, VK_KHR_dynamic_rendering, which will help us know which capabilities players would need in order to use Vulkan
causes_fire
contact_damage - an optional field, if present, the Sulfur Cube of this archetype will deal damage to entities when they come in contact with it
amount - non-negative float, amount of damage dealt
damage_type - damage type
attribute_to_source - boolean indicating if the damage is attributed to the Sulfur Cube
attribute_modifiers - a list of objects with fields:
attribute - entity attribute, the attribute to modify
id - namespaced ID, unique identifier for the modifier
amount - double, the amount to modify the attribute by
operation - string, how to modify the attribute, one of add_value, add_multiplied_base, and add_multiplied_total
knockback_modifiers - a field that contains various modifier fields for the Sulfur Cube's knockback magnitude and direction
horizontal_power - float that represents the horizontal power of the knockback
vertical_power - float that represents the vertical power of the knockback
sound_settings - a field that contains various sound settings for the Sulfur Cube
hit_sound - sound event that is played when the Sulfur Cube is hit while it has a block inside
push_sound - sound event that is played when the Sulfur Cube is pushed while it has a block inside
push_sound_impulse_threshold - float that specifies the smallest impulse required to trigger the push sound effect on the Sulfur Cube
push_sound_cooldown - float that specifies the cooldown in seconds for the push sound effect
Values now match the color names in text components
The execute on owner command will now consider Vexes as owned by their Evoker
minecraft:type_specific/player
minecraft:raider to minecraft:type_specific/raider
minecraft:sheep to minecraft:type_specific/sheep
minecraft:slime to minecraft:type_specific/cube_mob as it now includes Sulfur Cubes in addition to Slimes and Magma Cubes
180
counterclockwise_90
If not specified, defaults to all allowed values
chance_of_taller_dripstone
chance_of_taller_generation
dripstone_block_layer_thickness
speleothem_block_layer_thickness
Renamed field chance_of_dripstone_column_at_max_distance_from_center to chance_of_speleothem_at_max_distance_from_center
Renamed field max_distance_from_edge_affecting_chance_of_dripstone_column to max_distance_from_edge_affecting_chance_of_speleothem
functions[i]
If the input is greater than the last threshold value, the last function will be selected
Must be one fewer element in thresholds than in functions
functions - list of at least 2 Density Functions, the resulting functions to be selected from
Must be one more element in functions than in thresholds
Renamed #concrete_powder collection tag to #concrete_powders
Added #shears_extreme_breaking_speed for blocks that can be broken with shears with speed 15
Added #shears_major_breaking_speed for blocks that can be broken with shears with speed 5
Added #shears_minor_breaking_speed for blocks that can be broken with shears with speed 2
Added #speleothems for blocks which are speleothems like Pointed Dripstone and Sulfur Spike
Added the following tags for blocks which some mobs are immune to. These have an effect on dismounting and valid surroundings of spawn placements for some mobs, but do not have an effect on pathfinding
#fox_immune_to
#polar_bear_immune_to
#snow_golem_immune_to
#stray_immune_to
#wither_immune_to
#wither_skeleton_immune_to
#default_immune_to - this tag is intentionally left empty
Added the following tags for items that can be placed inside a Sulfur Cube to determine its archetype:
#sulfur_cube_archetype/regular
#sulfur_cube_archetype/bouncy
#sulfur_cube_archetype/slow_flat
#sulfur_cube_archetype/fast_flat
#sulfur_cube_archetype/light
#sulfur_cube_archetype/fast_sliding
#sulfur_cube_archetype/slow_sliding
#sulfur_cube_archetype/high_resistance
#sulfur_cube_archetype/sticky
#sulfur_cube_archetype/hot
#sulfur_cube_archetype/slow_bouncy
block/polished_sulfur.png
block/potent_sulfur.png
block/sulfur.png
block/sulfur_bricks.png
block/sulfur_spike_down_base.png
block/sulfur_spike_down_frustum.png
block/sulfur_spike_down_middle.png
block/sulfur_spike_down_tip.png
block/sulfur_spike_down_tip_merge.png
block/sulfur_spike_up_base.png
block/sulfur_spike_up_frustum.png
block/sulfur_spike_up_middle.png
block/sulfur_spike_up_tip.png
block/sulfur_spike_up_tip_merge.png
Beds now use block models and textures, replacing <color> with the respective bed's color's name
block/bed_down.png
block/bed_head_north.png
block/<color>_bed_foot_east.png
block/<color>_bed_foot_south.png
block/<color>_bed_foot_up.png
block/<color>_bed_foot_west.png
block/<color>_bed_head_east.png
block/<color>_bed_head_up.png
block/<color>_bed_head_west.png
Signs and Hanging Signs now use block models and textures, replacing <wood_type> with the sign's wood type (e.g. mangrove)
block/<wood_type>_sign.png
block/<wood_type>_hanging_sign.png
The process of upgrading your pack's Bed, Sign, and Hanging Sign textures can be assisted by using this automated Slicer tool
Renamed block/quartz_pillar.png and block/purpur_pillar.png to append _side as a suffix
MC-276733 - Bed items produce wool particles, but bed blocks produce planks particles
MC-277395 - The options.screenEffectScale.tooltip string displayed when holding your mouse cursor over the "Distortion Effects" slider is improperly capitalized
MC-277396 - Strings referencing nether portals are inconsistently capitalized
MC-277487 - The game softlocks when attempting to create a new world if the saves folder is not writable
MC-279122 - Some strings that contain the abbreviation "id" are improperly capitalized
MC-279125 - Some "/locate" strings are missing articles before the word "reasonable"
MC-279126 - The mco.configure.world.restore.download.question.line1 string incorrectly spells the word "singleplayer" as "single player"
MC-279137 - The options.directionalAudio.on.tooltip string is missing a hyphen between the words "HRTF" and "compatible"
MC-279138 - The command.failed string is missing a conjunction
MC-279154 - The advancements.story.enter_the_nether.description string is missing a serial comma
MC-279156 - The titles within some player reporting and punishment menus are improperly capitalized
MC-279158 - The "I know what I'm doing!" button is improperly capitalized
MC-279182 - Strings used to describe water and lava conversion game rules are missing commas
MC-279183 - The options.allowServerListing.tooltip string is missing a comma
MC-279184 - The datapackFailure.title string is missing an article and always pluralizes the word "pack"
MC-279186 - The build.tooHigh string is missing an article before the word "Height"
MC-279189 - The mco.configure.world.leave.question.line1 string is missing a comma
MC-296343 - Using the mouse wheel to switch between cast fishing rods briefly displays the uncast texture in first-person
MC-297491 - Glyphs from TTF files are no longer rendered correctly on glow signs
MC-301325 - Menu music starts for a brief moment during the creation of a new world
MC-301761 - Elements within the Realms “Players” tab all move down slightly when the “Invited” element is selected using the TAB key
MC-302144 - Players respawn inside the bottom bedrock layers when the world spawn point is set in the Nether
MC-302268 - Running multiple commands quickly kicks the player for spamming in multiplayer
MC-302488 - Strings that contain the term "Safe Mode" are inconsistently capitalized
MC-302496 - Glowing dragon fireballs no longer show the glowing outline
MC-302554 - Glowing falling blocks no longer show the glowing outline
MC-302628 - Dolphins don't dismount minecarts when passing over activator rails
MC-303401 - Using the "Pick Block" key on maps with map_post_processing from a cartography table in Creative mode causes the game to crash
MC-304113 - Underwater fog is not applied correctly at low render distances
MC-304862 - Activating a dispenser with a hostile mob spawn egg in Peaceful difficulty consumes the egg and plays a sound
MC-304873 - The options.textureFiltering.rgss.tooltip string is missing a hyphen between the words "shader" and "based"
MC-304874 - The options.textureFiltering.anisotropic.tooltip string is missing a hyphen between the words "hardware" and "based"
MC-305182 - Textures far away from the player sometimes have black spots (with certain resource packs)
MC-305239 - Growing world borders reset to their starting size upon reopening the world
MC-305467 - The ender dragon's death animation effects render in front of worn armor
MC-305475 - Tripwire above the player's head gets triggered twice when jumping
MC-306064 - Mobs can be forced to look like they're dying while they aren't by using commands
MC-306399 - The Spectator mode "Teleport to Player" action only updates the list of valid targets after the Spectator mode menu is hidden
MC-306401 - Shulkers' name tags display inside them when they're open
MC-306460 - The game window is one pixel too tall in fullscreen mode
MC-306622 - The height of chicken jockeys is slightly off
MC-306673 - The color of sleeping baby snow foxes' eyes is inconsistent with their adult variant
MC-306685 - The riding position on baby hoglins is too low
MC-306726 - Transparent blocks flicker as the camera is moved
MC-306738 - Blocks sometimes remain visible after breaking
MC-306750 - The texture of snifflets contains unused pixels
MC-306840 - Dolphins still drown themselves when no players are nearby
MC-306890 - Campfires cause bees to work much more slowly
MC-306903 - Cubic Bézier easing functions sometimes produce wrong values
MC-306946 - The block light transition from level 1 to 0 under the night sky is not smooth when Smooth Lighting is enabled
MC-306962 - The "Take Screenshot" key bind doesn't work when set to a mouse button
MC-306972 - Wardens repeatedly roar in place when detecting ghasts
MC-307002 - Using /kill on one of the end crystals used to respawn the ender dragon no longer aborts the respawn sequence