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Tuesday, May 26, 2026 at 3:03 PM

Minecraft 26.2 Pre-Release 1

Table of Contents
Known issues
Changes
  • Sulfur Cube mob
  • Sulfur Caves biome
  • Potent Sulfur
  • Sounds
  • UI
Technical Changes
  • Server properties
Data Pack Version 106.1
  • Sulfur Cube Archetype Registry
  • Commands
  • World Presets
Resource Pack Version 88.0
  • Block Sprites
  • Entity Textures
  • Sounds
Fixed bugs in 26.2 Pre-Release 1

Today we're rolling out the first pre-release for 26.2! From this point on, you should mostly see bug fixes as we prepare for release. Pre-releases also break away from the usual Tuesday snapshot rhythm, so keep an eye out for the next one!

With this pre-release, we are removing the Peer-to-Peer connection feature introduced in a recent snapshot. Because the experience wasn't what we wanted it to be for all players, we do not consider the feature ready for release in its current form.

Known issues#

  • The game crashes on systems that do not have Vulkan
    • As a workaround, to run the game on these system, edit options.txt and find the line preferredGraphicsBackend:"default" - change the word "default" to "opengl"

Changes#

Sulfur Cube mob#

  • Small Sulfur Cubes now have an updated model and texture
  • The Sulfur Cube now has unique hit and push sounds for each archetype

Sulfur Caves biome#

  • Updated the fog color in the Sulfur Caves, Bedrock will match this color later
  • Reduced the max growth length of the Sulfur Spikes

Potent Sulfur#

  • The continuous Geyser set-up now requires a source Lava Block to erupt

Sounds#

  • Updated hurt and death sounds for one of the chicken sound variants
  • Small Sulfur Cube now have sounds playing when being fed with Slimeballs

UI#

  • The friend list button is now always visible, even if the feature is disabled in the options

Technical Changes#

  • The Data Pack version is now 106.1
  • The Resource Pack version is now 88.0

Server properties#

  • Added chat-spam-threshold-seconds and command-spam-threshold-seconds properties, separating the spam thresholds for chat vs commands
    • Both thresholds are set to 10 by default, which was the existing threshold for combined command+chat spam
    • These thresholds configure the mechanism that automatically kicks players for sending too many chat messages or commands
    • The value describes how many seconds worth of spamming a player must do to get kicked, where each message a player sends increases the counter by 1 second
    • The counter is decremented once per tick (equivalent to 1/20th of a second), and a player is kicked if their counter reaches the configured threshold
    • Either threshold can be set to 0 to disable kicks for the associated type of spam
    • Examples of message rates that would cause a kick, given the default threshold of 10:
      • Sending 11 messages in 1 second
      • Sending 14 messages in 2 seconds
      • Sending 21 messages in 10 seconds

Data Pack Version 106.1#

Sulfur Cube Archetype Registry#

Added field:

  • sound_settings - a field that contains various sound settings for the Sulfur Cube
    • hit_sound - sound event that is played when the Sulfur Cube is hit while it has a block inside
    • push_sound - sound event that is played when the Sulfur Cube is pushed while it has a block inside
    • push_sound_impulse_threshold - float that specifies the smallest impulse required to trigger the push sound effect on the Sulfur Cube
    • push_sound_cooldown - float that specifies the cooldown in seconds for the push sound effect

Commands#

  • The execute on owner command will now consider Vexes as owned by their Evoker

World Presets#

  • Added a new minecraft:flat_all_dimensions world preset
    • This preset does not show up by default in the create world screen

Resource Pack Version 88.0#

Block Sprites#

  • Renamed block/quartz_pillar.png and block/purpur_pillar.png to append _side as a suffix

Entity Textures#

  • Added new Entity textures:
    • entity/sulfur_cube/sulfur_cube_outer.png
    • entity/sulfur_cube/sulfur_cube_inner.png
    • entity/sulfur_cube/sulfur_cube_outer_small.png
    • entity/sulfur_cube/sulfur_cube_inner_small.png

Sounds#

  • Removed sounds for Sulfur Cube:

    • entity.sulfur_cube.hit
    • entity.sulfur_cube.push
  • Added sounds for Sulfur Cube:

    • entity.sulfur_cube.regular.hit
    • entity.sulfur_cube.regular.push
    • entity.sulfur_cube.bouncy.hit
    • entity.sulfur_cube.bouncy.push
    • entity.sulfur_cube.slow_flat.hit
    • entity.sulfur_cube.slow_flat.push
    • entity.sulfur_cube.fast_flat.hit
    • entity.sulfur_cube.fast_flat.push
    • entity.sulfur_cube.light.hit
    • entity.sulfur_cube.light.push
    • entity.sulfur_cube.fast_sliding.hit
    • entity.sulfur_cube.fast_sliding.push
    • entity.sulfur_cube.slow_sliding.hit
    • entity.sulfur_cube.slow_sliding.push
    • entity.sulfur_cube.high_resistance.hit
    • entity.sulfur_cube.high_resistance.push
    • entity.sulfur_cube.sticky.hit
    • entity.sulfur_cube.sticky.push
    • entity.sulfur_cube.hot.hit
    • entity.sulfur_cube.hot.push

Fixed bugs in 26.2 Pre-Release 1#

  • MC-134349 Making a zoomed-out version of a map fails when using the pick block key
  • MC-277487 The game softlocks when attempting to create a new world if the saves folder is not writable
  • MC-301761 Elements within the realms “Players” tab all move down slightly when the “Invited” element is selected using the TAB key
  • MC-302144 Players respawn inside the bottom bedrock layers when the world spawn point is set in the Nether
  • MC-302268 Running multiple commands quickly kicks the player for spamming in multiplayer
  • MC-303401 Using the pick block key on maps with map_post_processing from a cartography table in Creative mode causes the game to crash
  • MC-307008 Severe loss of framerate in the new update
  • MC-307159 Using bone meal from the main hand simultaneously places a block held in the off hand
  • MC-307330 Major framerate drop in 26.1 and above
  • MC-307536 Performance drop while rendering decorated pots
  • MC-307589 Tridents don't render if their hitbox is far outside the player's field of view, even if part of them should otherwise be visible
  • MC-307721 Large numbers of banners in the world cause performance issues
  • MC-307935 Sulfur caves can eventually become overgrown with sulfur spikes
  • MC-307951 Piglins continuously make a sound while trying to zombify in Peaceful difficulty
  • MC-307999 The game's tick rate freezes for a while when a sulfur cube takes damage from Instant Damage with a very high amplifier
  • MC-308039 The click sound isn’t played when clicking on the “Microsoft account” link in the friends menu
  • MC-308041 Long usernames render outside of the friends list area
  • MC-308045 Small sulfur cubes don't have their own texture, unlike in Bedrock Edition
  • MC-308057 The “Manage online safety with your Microsoft account“ element in the friends menu is not perfectly horizontally centered
  • MC-308111 Items can enter the player's inventory after death, causing them to be deleted with the keep_inventory game rule disabled
  • MC-308112 The panorama starts spinning when entering the Music & Sounds menu from the accessibility onboarding screen
  • MC-308141 Friends' skins take a long time to show when opening the friends list
  • MC-308157 The game crashes when an evoker retaliates against a vex that has itself as its owner
  • MC-308182 The fog in sulfur caves is not green, unlike in Bedrock Edition
  • MC-308184 The game does not properly handle save folder deletion while running
  • MC-308194 The friend list doesn't use high contrast button textures when the "High Contrast" resource pack is enabled
  • MC-308217 Shulkers suffocate when opening while hanging from a block
  • MC-308226 Template models for signs are not prefixed with template_
  • MC-308227 Template models for beds are not prefixed with template_
  • MC-308237 Crash when post shaders fail to compile
  • MC-308242 Hanging signs' recipe unlock criterion name was changed to has_planks
  • MC-308292 The "My profile name: " string in the friends menu is placed to the left of the username even in right-to-left languages