Tuesday, November 11, 2025 at 2:59 PM
Minecraft Snapshot 25w46a
Is it Tuesday already? Must be, because the lights are on in the snapshot shipping room!
With today's release we're putting some additional polish on the upcoming features for our Mounts of Mayhem game drop, and changing the order of spawn eggs in the creative inventory for some better thematic flair. On the technical side, resource pack creators now have more freedom when creating their block models. For the full list of changes, browse the changelog below!
Happy mining!
Changes#
Mobs#
- Parched are now immune to Weakness effect
- Horses, Mules, Donkeys, Camels, Zombie Horses and Camel Husks will not panic if controlled by Mobs
- Nautiluses and Zombie Nautiluses now play a dash sound when they perform their dash attack
Items#
- Spears no longer cause item interact vibrations
- Spawn Eggs are now sorted thematically in the Creative Inventory, according to the following categories:
- Overworld
- Farm Animals
- Mounts
- Pets
- Wild Animals
- Aquatic
- Miscellaneous
- Golems
- Villagers
- Undead
- Spiders
- Monsters
- Illagers
- Nether
- The End
- Added an inventory UI for the Nautilus and Zombie Nautilus
- Renamed the "Show Music Toast" option to "Music Toast"
- Added a third state to the "Music Toast" option, allowing it to only be shown in the pause menu
- Added splash text "One does not simply walk to the Far Lands"
Developer’s Note: This statement was proven false on October 4, 2025
Technical Changes#
- The Data Pack version is now 93.1
- The Resource Pack version is now 74.0
Data Pack Version 93.1#
Item Components#
Default Item Components#
Added food properties to the following fish bucket items:
minecraft:cod_bucketminecraft:salmon_bucketminecraft:pufferfish_bucketminecraft:tropical_fish_bucket
minecraft:use_effects#
Added field interact_vibrations: boolean, whether using this item emits minecraft:item_interact_start and minecraft:item_interact_finish game events - Default value: true
Loot Tables#
Reverted removal of contents as a supported value for the minecraft:dynamic loot pool entry
Developer's Note: Support for this value was removed in a previous snapshot with the introduction of slot sources, which replace its functionality. Community response however indicated that certain use cases aren't yet fully covered by slot sources, so we are reverting this removal until proper alternatives are ready.
Resource Pack Version 74.0#
- Textures used for still water and lava are now hardcoded to
minecraft:block/water_still and minecraft:block/lava_still - To prepare for future work, the game will now print a warning if any defined sprites in any atlases share a name
- Block model and state format has been expanded to allow more rotations
Textures#
- Beacons no longer support translucent textures
- Added
gui/container/nautilus used for the Nautilus inventory UI
UI Sprites#
- Added
container/slot/nautilus_armor_inventory - Nautilus icon used in Nautilus inventory UI
Sound Events#
- Added
entity.zombie_horse.eat
Block Models#
- Block model elements can now be rotated around multiple axes
- Model is first rotated around X, then Y, then Z
- New fields:
x - rotation around axis X in degrees, float, defaults to 0.0y - rotation around axis Y in degrees, float, defaults to 0.0z - rotation around axis Z in degrees, float, defaults to 0.0
- Existing fields
axis and angle can still be used- If both field sets are present, older notation takes presence
- Existing restriction for angle value limiting them to
[-45, 45] has been removed- Note: Names of faces are not influenced by rotation. Features that depend on them, like culling, will always use original directions
Block State Model Dispatch#
- Variants in block state dispatch files (defined in
assets/.../blockstates/ can now be also rotated around Z axis- New optional field
z has the same format as existing x and y fields: an integer with allowed values of 0 (default), 90, 180 and 270 - Rotation around Z axis is applied after X and Y
Fixed bugs in 25w46a#
- MC-266425 Recipes for new waxed copper blocks are not grouped
- MC-302815 Zombified piglins spawned from lightning striking a pig do not have a chance to hold a golden spear
- MC-302825 The charging animations of some items are incorrect
- MC-302851 Buckets of fish heal nautiluses much less than fish items
- MC-302890 You can perform spear jabbing and charging attacks simultaneously
- MC-302892 Players' arms visually intersect with their bodies and heads when holding spears while riding boats
- MC-302893 Hitboxes of submerged entities don't render when the player is looking at them from the surface
- MC-302935 Skeletons incorrectly position their arms before shooting
- MC-302958 Nautiluses' mouth texture is misaligned
- MC-302998 Mobs' arms can visually intersect their bodies and heads when they rotate while holding spears
- MC-303149 Commands with specific arguments can crash the game in a deep function recursion
- MC-303331 There is no sound for feeding zombie horses red mushrooms
- MC-303395 You cannot double-click on server regions within the realms select region menu to select them
- MC-303396 The search fields in the resource and data pack menus aren’t automatically selected when opening the menus via keyboard navigation
- MC-303404 You can damage entities while charging with spears in spectator mode
- MC-303431 Setting the debug modifier key to a mouse button doesn't allow for switching to the selected gamemode in the gamemode switcher
- MC-303443 Transparent and translucent blocks render in front of the fishing line
- MC-303625 Entities, particles, clouds, water, semi-transparent blocks and special rendering blocks render in front of block hitboxes with improved transparency enabled
- MC-303653 Camel husks show breeding hearts when fed
- MC-303695 Reloading textures while the game is tick frozen causes animated textures to render incorrectly
- MC-303751 The model of parched has UV issues
- MC-303755 The mouse cursor doesn’t change to the resize shape when hovering over the scroll bar in the villager and wandering trader trade UI
- MC-303757 The mouse cursor doesn’t change to the proper shape when hovering over enchantments in the enchanting table UI
- MC-303758 The mouse cursor doesn’t change to the hand shape when hovering over various elements in the recipe book
- MC-303761 The mouse cursor doesn’t change to the proper shape when hovering over the output buttons or the scroll bar in the stonecutter UI
- MC-303762 The mouse cursor doesn’t change to the proper shape when hovering over the output buttons or the scroll bar in the loom UI
- MC-303763 The mouse cursor doesn’t change to the hand shape when hovering over the crafting slots in the crafter UI
- MC-303764 The mouse cursor doesn’t change to the proper shape when hovering over the tabs or the scroll bar in the Creative mode inventory
- MC-303765 The mouse cursor doesn’t change to the hand shape when hovering over the tabs in the advancements menu
- MC-303790 The block breaking particles and block outlines render behind glass blocks and beacons
- MC-303882 Charging with a spear with a loaded crossbow in the off hand looks visually off in third person
- MC-303940 Netherite horse armor burns in lava/fire
- MC-303943 Drowned are no longer slowed down by water
- MC-303944 Knockback attacks produce double sounds while the player is in the false sprinting state
- MC-303945 The closed caption for the parrot imitating parched does not match the original caption for parched
- MC-303947 Clicking on any item with the "unbreakable", "glider", or "intangible_projectile" data component causes the game to crash
- MC-303948 The texture of netherite horse armor is different than in Bedrock Edition
- MC-303956 Charge attacks now have reduced damage when used after a jab attack
- MC-303961 Sprint-crit state now plays both the sprint-knockback sound and the critical hit sound, despite only critical hits being performed
- MC-303974 The day counter in the debug overlay is no longer displayed
- MC-304061 The warning time for world borders in new worlds is less than expected