Wednesday, October 18, 2023 at 11:37 AM
Minecraft Snapshot 23w42a
Hey! Today we bring you the first of the features we've shown you during Minecraft Live last weekend: the Crafter!
Experimental Features#
Crafter#
- The Crafter is a new block that enables the crafting of items and blocks via Redstone
- The Crafter will eject one crafted item at a time when powered by a new Redstone signal / pulse (not a continuous signal)
- Upon receiving this new signal, the Crafter will eject the recipe result from the front face
- If the output result has multiple type of items all the result items will be ejected together
- The Crafter can be oriented in any direction when placed
Crafter UI#
- The Crafter has a 3x3 interactable crafting grid
- The Crafter’s crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by clicking or pressing on a slot with an empty hand
- A slot that is ‘toggled’ cannot hold any items, and therefore cannot have items placed into it by other blocks, such as Hoppers and Droppers
- Unlike the Crafting Table, the Crafter displays a preview of the crafted item which will be crafted and ejected on the next Redstone pulse but cannot be manually taken out by the player
- The Crafter UI is shared between all players interacting with the Crafter, meaning that multiple players can interact with the Crafter at the same time, similar to Chests and Hoppers
Crafter interaction with other blocks#
- The Comparator signal strength is 0-9, where each non-empty or toggled slot adds 1 strength
- Hoppers can be used to both insert and pull out items from the Crafter
- Droppers can be used to insert items into the Crafter
- Moving items in from another block (ex: Hopper, Dropper) prioritizes filling items into slots following these rules:
- Prioritize the first empty slot (from left-to-right, top-to-bottom)
- If there are no empty slots then prioritize the smallest stack of the same item (pick the first if there are multiple)
- If there is a toggled slot it will be skipped. The item will then be moved into the container
- If the item cannot be moved, it will be ejected into the world
We want to hear your feedback on the Crafter, so please let us know what you think the over in our dedicated feedback thread.
Changes#
- Added an accessibility option that allows to hide the yellow splash texts in the main menu
- Added a recovery screen for worlds with missing data (for example, if saving failed due to an unexpected shutdown)
Technical Changes#
- The Data Pack version is now 21
- The Resource Pack version is now 19
- Minor changes to chat component serialization
Chat components#
Serialization#
- The optional
type
field has a new allowed value: selector
- Components of type
nbt
now have source
field with allowed values entity
, block
, storage
Data Pack Version 21#
- Introduced Jigsaw structure pool aliases, which can be used to rewire pool selection
- Added field
block_state
to tnt
entity to allow replacement of rendered block model
- Renamed field
Fuse
to fuse
on tnt
entity
- Added
playersNetherPortalDefaultDelay
and playersNetherPortalCreativeDelay
gamerules to control time (in ticks) that a player needs to stand in a Nether portal before changing dimensions
- Added new gamerule
projectilesCanBreakBlocks
to control whether impact projectiles will destroy blocks that are destructible by them, i.e. Chorus Flowers, Pointed Dripstone and Decorated Pots
- Added
white_smoke
particle type
Jigsaw pool aliases#
- Added optional
pool_aliases
list to Jigsaw structures
- Aliases represent the possibility to rewire Jigsaw pool connections by redirecting pool references on individual structure instances
- Alias variants are represented in
type
and is one of:
direct
1:1 mapping from an alias to a new pool
alias
pool to replace
target
pool to replace with
random
1:n mapping where a pool from n
is randomly selected for the structure instance
alias
pool to replace
targets
randomized list of candidate pools to replace alias
with
random_group
groups
each group is a randomized list of above alias types
- only one group is selected per structure instance
- this enables modelling selections such as "if pool X is replaced with X1, also replace pool Y with Y1"
Resource Pack Version 19#
- Added block model, item model and block state definitions for
crafter
- Added GUI container texture and sprites for
crafter
- Added
white_smoke
particle definition
Fixed bugs in Snapshot 23w34a#
- MC-189261 Various Realms buttons and texts are incorrectly capitalized
- MC-223774 Firework Rockets can't be used to break Chorus Flowers
- MC-232719 The scroll bar within the singleplayer menu doesn't reset its position to the top of the list when searching for worlds
- MC-234483 Some strange pixels can be seen on the left side of world slot frames within several realms menus
- MC-262888 Clicking "I know what I'm doing!" on the world loading screen when loading a world in a new snapshot is way too loud
- MC-264966 "Signature is missing from Property textures" appears in the logs of some Minecraft worlds due to player heads
- MC-265515 The "You don't seem to have a Realm" element in the realms menu cannot be selected via the mouse cursor
- MC-265517 The "Buy a realm!" button is automatically selected when opening the "Add Realm" interface
- MC-265551 "No pending invites!" tooltip in Realms is now untranslatable
- MC-265744 Kick during login causes client error
- MC-265745 You can’t break decorated pots with fireworks launched from crossbow
- MC-265751 Decorated pot subtitles are inconsistent
- MC-265758 Decorated pots can be destroyed by projectiles in adventure mode
- MC-265761 Decorated pots are missing from the creative inventory's redstone blocks tab
- MC-265767 Commands don't show error messages in chat
- MC-265773 Functions executed as advancement rewards are executed at the top level
- MC-265778 "gamerule maxCommandChainLength 0" prevents subsequent command execution in the world
- MC-265789 Realms popup strings consist of inconsistent concluding punctuation