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Tuesday, May 6, 2025 at 2:11 PM

Minecraft Snapshot 25w19a

Table of Contents
Changes
  • Projectile Targeting
Technical Changes
Data Pack Version 76
  • Entity Data
  • tnt
  • vex
Resource Pack Version 60
  • UI Sprites
  • Shaders & Post-process Effects
  • Shader fog changes
  • Fog Uniform Block
  • Sound Events
Fixed bugs in 25w19a

Take aim for this snapshot! It's a bit smaller this week, and you might want to train a bit more to learn the new projectile mechanics! And while you are here, why not enjoy some misty peaks at a distance!

Changes#

  • Projectiles target tolerance margin now changes over time
  • Fog was tweaked for improved atmospheric perspective
  • It now becomes foggier when it rains
  • The test framework will no longer try to restart running tests after a server restart

Projectile Targeting#

  • Projectiles now have a target tolerance margin that changes over time
    • Previously, all projectiles had a fixed 0.3 blocks target tolerance margin
    • Now, all projectiles start with no margin for the first two ticks of their flight
    • After that, the target margin will expand by 0.05 blocks per tick until it reaches the previous 0.3 blocks margin
    • This allows for better precision close to the shooting player or entity, while still allowing for some collision leeway when the projectile is further away

Technical Changes#

  • The Data Pack version is now 76
  • --quickPlaySingleplayer command line argument can now be used without an identifier to launch into the last played world

Data Pack Version 76#

  • The scale attribute for the Happy Ghast now has a limit of 1.0

Entity Data#

tnt#

  • The entity that primed the TNT is now stored in an optional owner field (UUID of Living entity)

vex#

  • The owner of a Vex is now stored in an optional owner field (UUID of Mob)

Resource Pack Version 60#

  • Panorama textures must now all be the same size, and square
  • Sounds for the Dried Ghast Block have been changed

UI Sprites#

  • The Mob Effect atlas has been removed, and sprites in the textures/mob_effect/ folder are now included within the GUI atlas
    • This means Mob Effect sprites now support GUI sprite scaling properties

Shaders & Post-process Effects#

Shader fog changes#

  • The fog is now split into environmental and render-distance-based
  • Previously both those concepts were mixed in the same uniforms
  • Environmental fog is supposed to represent the "fogginess" of the environment the player is in: lava, water, and now also atmosphere
  • Render distance fog is supposed to obscure the border of visible terrain
  • Environmental fog uses spherical distance to determine its intensity, render distance fog uses cylindrical distance
  • The resulting fog value for any given vertex is the maximum of both

Fog Uniform Block#

  • FogStart was renamed to FogRenderDistanceStart and now represents the render distance fog start
  • FogEnd was renamed to FogRenderDistanceEnd and now represents the render distance fog end
  • FogEnvironmentalStart is new and represents the start of environment-based fog
  • FogEnvironmentalEnd is new and represents the end of environment-based fog
  • FogShape was removed. Render distance fog is now cylindrical and environmental for is spherical

Sound Events#

  • block.dried_ghast.hit has been removed

Fixed bugs in 25w19a#

  • MC-69821 TNT "forgets" the player that ignited it when the world is reloaded
  • MC-118430 Vex summoner is not stored in NBT despite being used for AI task
  • MC-118432 Vex summoner is not reset once it is dead
  • MC-277486 Mob effect icons ignore "scaling" parameter in mcmeta files
  • MC-277903 Creative inventory tab icons can display item cooldown overlay
  • MC-295690 Players stay on fire for a while after barely touching fire
  • MC-296432 The ability to stand on top of happy ghasts which have a larger scale attribute becomes unreliable or even impossible
  • MC-296460 Debug crosshair renders incorrectly
  • MC-296494 The player sometimes falls from a happy ghast when reconnecting to a world
  • MC-296701 Transformed entities do not retain their custom_data component
  • MC-296709 All non-default jukebox_playable components are deleted from existing items when updating past 1.21.4
  • MC-296797 The movement of happy ghasts for non-controlling passengers is jittery
  • MC-296813 The panorama isn't slightly blurred anymore which causes some "flickering" effects
  • MC-296970 The dried ghast block has a hit sound event
  • MC-297142 The "Leave Bed" button is invisible
  • MC-297235 Clouds not fully rendered depending on angle when very high above the world
  • MC-297271 Waypoint packet is handled by network thread instead of render thread, causing crash
  • MC-297339 Sign text is non-functional
  • MC-297347 Tamed animals no longer sit when their owner changes dimension
  • MC-297461 Equipment and sleeping pos data cannot be loaded in 1.21.4, but can be loaded in 1.21.5 to bees spawned from bee nest and bee hive