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Wednesday, November 19, 2025 at 10:27 AM

Minecraft 1.21.11 Pre-Release 1

Table of Contents
Changes
  • Texture Filtering
  • Spear Weapon
  • Advancements
Technical Changes
Data Pack Versions 94.0
  • Item Components
  • Added minecraft:attack_range
  • Tags
  • Item Tags
Resource Pack Versions 75.0
  • Item Sprites
  • Textures
  • Entity Textures
  • Sounds
Fixed bugs in 1.21.11 Pre-Release 1

Today we are shipping the first pre-release of 1.21.11, the Mounts of Mayhem drop. From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Tuesdays, so keep an eye out for the next pre-release.

Changes#

  • Added a new graphical option "Texture Filtering"
    • This now controls whether or not Anisotropic Filtering is used
  • The heads of the Nautilus and Zombie Nautilus now clip less through their shells

Texture Filtering#

  • New option in Video Settings
  • Controls the method used to sample textures when they are viewed at an angle or from a distance
  • Available values are "None", "RGSS", and "Anisotropic"
  • The default depends on your graphics preset and hardware
  • "RGSS" (Rotated Grid Super Sampling) is a shader-based filtering method that improves texture clarity at a moderate performance cost
    • This is available on all hardware
  • "Anisotropic" is a hardware-based filtering method that provides the best texture clarity
    • The maximum anisotropy may be "2x", "4x", and "8x", controllable by a separate slider
    • If your hardware does not support it, Anisotropic Filtering will do nothing
    • This significantly impacts video memory usage (especially combined with a high mipmap count)

Spear Weapon#

  • Golden Spear is considered a preferred weapon by Piglins
  • You can now continue to deal damage to the target if you keep charging at it after the initial hit, and mobs can do the same
  • Skeleton variants and Drowned can no longer pick up Spears
  • Zombified Piglins now also know how to charge with a Spear
  • Spears are now placed after Swords in the creative inventory

Advancements#

  • The "Mob Kabob" advancement is no longer a challenge advancement

Technical Changes#

  • The Data Pack version is now 94.0
  • The Resource Pack version is now 75.0

Data Pack Versions 94.0#

Item Components#

  • min_reach, max_reach and hitbox_margin have been moved from minecraft:piercing_weapon and minecraft:kinetic_weapon into a new component to allow all melee weapon types to use them

Added minecraft:attack_range#

  • Enables a custom attack range when using the item.
  • Overrides the normal entity interaction range for Player.
  • Regular melee attack range is computed for Mobs based on the distance of the target hitbox to their hitbox. This component modifies that distance check by adjusting minimum and maximum padding for the attack hitbox.
  • Mobs using minecraft:kinetic_weapon will have their attack range applied in the same way it applies to players
  • Format: object with fields
    • min_range: float, the minimum distance in blocks from the attacker to the target to be considered valid
      • Default value: 0.0, valid from 0.0 to 64.0

Tags#

Item Tags#

  • Updated #piglin_preferred_weapons to include Golden Spears

Resource Pack Versions 75.0#

  • Textures for the Leather Horse Armor item and equipment asset have been split into a tinted base layer and an overlay layer

Item Sprites#

  • Added new item sprites:
    • item/leather_horse_armor_overlay

Textures#

  • texture section of *.mcmeta files has a new alpha_cutoff_bias field that controls alpha bias for cutout textures
    • Technically there is no limit for this value, it can be negative as well, but it does not make sense to set this higher than 1.0 or lower than -1.0 since the texture will become either fully opaque or fully transparent
    • Default value for this field is , and it can be increased for textures that can become too transparent/thin at distance, or decreased if it's too "opaque"

Entity Textures#

  • Added new entity textures:
    • entity/equipment/horse_body/leather_overlay.png

Sounds#

  • Updated Swim Sounds for Nautilus, Baby Nautilus, and Zombie Nautilus
  • Removed sound event that is no longer used:
    • item.underwater_saddle.equip
  • Added new sound events for the Nautilus:
    • entity.baby_nautilus.ambient_land
    • entity.baby_nautilus.death_land
    • entity.baby_nautilus.hurt_land
    • entity.nautilus.ambient_land

Fixed bugs in 1.21.11 Pre-Release 1#

  • MC-276382 Leather horse armor leggings & helmet parts are untextured
  • MC-299136 Hyper Potions (Ian Tsuchiura) is not mentioned in the credits and splash texts
  • MC-302209 Debug renderers stop working when changing dimensions
  • MC-302677 The attack indicator does not respect spears' reach
  • MC-302836 The texture of zombie horses' heads is not symmetrical
  • MC-302840 The saddle texture on zombie horses is missing some parts
  • MC-302882 Piglins do not perform charge attacks when holding spears, unlike in Bedrock Edition
  • MC-302900 Spears' reach overrides the player's entity interaction range
  • MC-303052 Cobwebs and sweet berry bushes prevent players from lunging using spears
  • MC-303174 Nautilus shell drop chance from nautiluses is unaffected by Looting
  • MC-303467 Zombified piglins that spawn holding golden spears and can pick up loot swap their spear for any other item
  • MC-303476 Dashing on a nautilus plays an underwater sound even on land
  • MC-303524 Piglins that spawn holding a golden spear swap their spear with any golden item
  • MC-303657 Camel husks only sink when ridden
  • MC-303664 Black outlines render on flat-textured blocks when mipmap levels are disabled
  • MC-303812 Zombies that spawn holding spears and can pick up loot swap their spear for any other item
  • MC-303838 The rain overlay renders in the end while the ender dragon fog is present
  • MC-303846 /gamerule does not accept full resource locations of game rules
  • MC-303919 Lunge wastes durability and hunger by using it while on a ladder
  • MC-303942 The Mob Kabob advancement doesn't reward the player with experience
minecraft:attack_range
  • max_range: float, the maximum distance in blocks from the attacker to the target to be considered valid
    • Default value: 3.0, valid from 0.0 to 64.0
  • hitbox_margin: float, the margin applied to the target bounding box when checking for valid hitbox collision
    • Default value: 0.3, valid from 0.0 to 1.0
  • mob_factor: float, the multiplier applied to the min_range and max_range when checking for valid distance when item is used by a mob
    • Default value: 1.0, valid from 0.0 to 2.0
  • 0.0
  • It's recommended to increment or decrease this value in fine granuality for finding the sweet spot. As an example, 0.1 is used for kelp textures in order to prevent them being fully trasparent at distance
  • Only used for lower mips of cutout textures, does not change the alpha of first mip level, and has no effect on other textures
  • entity.nautilus.dash_land
  • entity.nautilus.dash_ready_land
  • entity.nautilus.death_land
  • entity.nautilus.hurt_land
  • entity.zombie_nautilus.ambient_land
  • entity.zombie_nautilus.dash_land
  • entity.zombie_nautilus.dash_ready_land
  • entity.zombie_nautilus.death_land
  • entity.zombie_nautilus.hurt_land
  • MC-303950 Velocity no longer properly increases spear damage
  • MC-304029 Undead mobs no longer burn in sunlight in biomes without rain while it's raining
  • MC-304042 You can get the Mob Kabob advancement by hitting an ender dragon five times in a row with the same charge attack
  • MC-304058 Lower fog_end_distance environment attribute values cause rain to drastically increase fog effect
  • MC-304095 Holding a spear prevents attack interactions with interaction entities
  • MC-304116 Entities and block entities do not fade correctly when the chunk fade setting is active
  • MC-304127 The float ranges of Cubic Bézier curve arguments don't match the changelog
  • MC-304163 Shift-left-clicking an entity's name with advanced tooltips enabled no longer inserts the entity's UUID in the chat
  • MC-304170 Setting the "Music Toast" option to "Pause Menu and Toast" while music is disabled shows a music toast
  • MC-304190 Fish buckets have a dysfunctional consumable component now
  • MC-304191 Foxes can now eat fish buckets, deleting the bucket and skipping special effects
  • MC-304196 The recipe for waxed chiseled copper made from waxed copper slabs now yields two items instead of one
  • MC-304212 Zombie nautiluses being ridden by mobs can still be leashed, unlike zombie horses and camel husks