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Tuesday, October 20, 2026 at 12:15 PM

Minecraft 26.4 Snapshot 5

Table of Contents
New Features
  • Packed Ice Bricks
  • Advancements
Changes
  • Sounds
  • Video Settings
  • "Prefer DXGI Present" Video Setting
Technical Changes
  • Network Protocol
  • Modified Login Protocol
Data Pack Version 125.0
  • Data Components
  • minecraft:consumable
  • minecraft:equippable
  • World Generation
  • Features
  • Changed ore and scattered_ore
  • Density Functions
  • Changed upscale (renamed from interpolated)
  • Tags
  • Biome Tags
  • Entity Type Tags
Resource Pack Version 100.2
  • Block Sprites
Fixed bugs in 26.4 Snapshot 5

This week's snapshot comes packed with a bunch of new things for you to try out! In 26.4 Snapshot 5, we're introducing Packed Ice Bricks, including a bunch of variants, and YES, they work in the Stonecutter! We've also got a frosty new advancement for anyone who decides to fight ice with ice and take out a Frostbite with an Ice Ball.

Happy Mining!

New Features#

  • Added Packed Ice Bricks

Packed Ice Bricks#

  • Packed Ice Bricks can be crafted from 2x2 Packed Ice
  • Packed Ice Bricks have a Slab, Stair, Wall, and Chiseled variant
  • Packed Ice Brick Slabs, Stairs, Walls, as well as Chiseled Packed Ice can also be crafted using a Stonecutter
  • Packed Ice Bricks and Chiseled Packed Ice belong to the Fast Sliding Sulfur Cube archetype

Advancements#

  • Added new "What Goes Around Comes Around" Adventure advancement for killing a Frostbite with an Ice Ball

Changes#

  • Mobs can now break Decorated Pots, Chorus Flowers and Speleothem blocks with projectiles in an adventure mode world, unless the mob_griefing gamerule is set to false

Sounds#

  • Added ambient sounds to regular Ice block
    • When an Ice block is surrounded by at least 8 Ice blocks in all horizontal directions (east, west, north, and south), with one Air block above and one Water block below, it has a chance to emit a sound

Video Settings#

"Prefer DXGI Present" Video Setting#

  • This is a new option to attempt to use DirectX to present the game
  • This only exists on Windows, and not all hardware supports it
  • The default is off, and we consider this option "experimental" - it may not work for everyone
  • With DXGI enabled, you may see improvements with IME support, Variable Refresh Rate support, and faster alt-tabbing whilst in fullscreen mode

Technical Changes#

  • The Data Pack version is now 125.0
  • The Resource Pack version is now 100.2

Network Protocol#

Modified Login Protocol#

  • Encryption and compression must now be explicitly applied by the server by sending one of two packets that carry connection options
    • The client must acknowledge the change with a matching packet
    • Every packet sent and received by the client after the acknowledgement will use the new settings
    • Previously changes were applied immediately on both sides, which might've lead to malformed packets
  • Packets that can carry options:
    • minecraft:login_finished (clientbound) and minecraft:login_acknowledged (serverbound)
    • minecraft:apply_options (clientbound) and minecraft:options_applied (serverbound)

Data Pack Version 125.0#

Data Components#

minecraft:consumable#

  • The sound field is now fully optional (defaulted to minecraft:entity.generic.eat before)

minecraft:equippable#

  • The equip_sound field is now fully optional (defaulted to minecraft:item.armor.equip_generic)
  • The shearing_sound field is now fully optional (defaulted to minecraft:item.shears.snip)

World Generation#

Features#

Changed ore and scattered_ore#
  • Blocks discarded due to air exposure will no longer fall through to the next replacement rule

Density Functions#

Changed upscale (renamed from interpolated)#

Samples the input function at a reduced resolution, and upscales on each axis with the specified modes. Modes that require more samples will generally perform worse. Upscaling is performed by axis in order: Z, X, then Y.

Format: object with fields:

  • input - Density Function, the input function to sample
  • x, y, z - object with fields, the configuration for this axis
    • mode - one of: nearest_neighbor, , , , , the mode to use

Tags#

Biome Tags#

  • Added #spawns_ice_variants_underground to describe all biomes which allow the spawning of cold variants without requiring sky access
  • Renamed spawns_strays_without_powder_snow to spawns_cold_variants_underground

Entity Type Tags#

  • Replaced the #ignores_poison_and_regen tag with separate #immune_to_poison and #immune_to_regeneration tags
  • Renamed the #freeze_immune_entity_types tag to #immune_to_freezing

Resource Pack Version 100.2#

Block Sprites#

  • Added new Block textures:
    • block/chiseled_packed_ice.png
    • block/packed_ice_bricks.png

Fixed bugs in 26.4 Snapshot 5#

  • MC-25976 - Blocks broken by flowing fluids do not produce particles or make breaking sounds
  • MC-170550 - The snowy_shepherds_house_1 village structure never generates
  • MC-270793 - Mobs with multiple entity type tags corresponding to effect immunity only respect one
  • MC-308621 - Race condition in the dedicated server's compression setup
  • MC-312316 - Creakings still try to attack players after they switch to Creative mode
  • MC-312360 - Paintings break outside the world border
  • MC-312377 - The bottom face of icicles on the floor is rotated 180 degrees
  • MC-312386 - The #spawns_strays_without_powder_snow biome tag's name makes no sense
  • MC-312404 - Frostbites can naturally spawn in normal caves under cold biomes, unlike strays
  • MC-312431 - Red and brown mushrooms now spread incorrectly
  • MC-312496 - Icicle models use the deprecated field
interpolate_linear
interpolate_cosine
interpolate_cubic
b_spline_cubic
  • nearest_neighbor
    • 1 sample per axis
    • Value is discontinuous across cell boundaries, gradient is always 0
    • Values at cell vertices always equal the cell value
  • interpolate_linear
    • 2 samples per axis
    • Value is continuous, gradient is constant within a cell but discontinuous across cell boundaries
    • Values at cell vertices always equal the cell value
  • interpolate_cosine
    • 2 samples per axis
    • Value and gradient are continuous
    • Gradient is 0 at cell boundaries
    • Values at cell vertices always equal the cell value
  • interpolate_cubic
    • 4 samples per axis
    • Value and gradient are continuous
    • Values at cell vertices always equal the cell value
  • b_spline_cubic
    • 4 samples per axis
    • Value and gradient are continuous
    • Values at cell vertices do not necessarily equal the cell value
  • cell_size - integer between 1 and 64, the size of each upscaling cell
  • Added #immune_to_wither for mobs that are immune to the wither effect
  • Added #immune_to_weakness for mobs that are immune to the weakness effect
  • shade
  • MC-312497 - Template models for icicles are not prefixed with template_
  • MC-312563 - The icicle in the Creative mode inventory is placed in the wrong spot
  • MC-312587 - The game crashes when trying to render the hidden tooltips of music discs in jukebox playlists
  • MC-312612 - Jukeboxes can pull from double chests if a single chest was turned into a double chest after being placed
  • MC-312613 - Jukeboxes don't pull discs from single chests that are created by breaking a double chest
  • MC-312621 - Zombies, husks, drowned, strays, and frostbites are now affected by Poison and Regeneration
  • MC-312630 - Ruined portals don't generate in ice caves
  • MC-312631 - Ice caves are not part of the #stronghold_biased_to biome tag
  • MC-312640 - Any mouse button can be used to select entries in the statistics menu
  • MC-312641 - Any mouse button can be used to open links on the death screen
  • MC-312642 - Pointed dripstone below flowing lava drips water instead of lava
  • MC-312644 - Dispensers filling glass bottles don't play the bottle filling sound
  • MC-312645 - Dispensers equipping chests on donkeys, mules or llamas don't play the chest equipping sound
  • MC-312652 - Flint and steel and fire charges don't make a sound when igniting sulfur cubes holding TNT
  • MC-312654 - Dispensers consume the durability of flint and steel and play their clicking sound despite there being nothing to ignite
  • MC-312669 - Any mouse button can be used to close the friends and other players menus when clicking outside of them
  • MC-312693 - Projectiles shot by mobs can no longer break decorated pots, chorus flowers, pointed dripstone, sulfur spikes, or icicles
  • MC-312715 - The game crashes when a jukebox in a playlist has a negative playlist_position value
  • MC-312717 - Mobs can spawn on honey blocks